Thursday, April 18, 2019

Life in the Adhocscape


Shared Resources and Media Art Production in Manila

L’essentiel est invisible pour les yeux.
                                 Antoine de Saint-Exupery

In a country where institutional support is rudimentary and scarce and where media art is still unfamiliar and very new, the production of media art faces more difficulties than marketable artifacts such as paintings and objects.

For the purposes of this essay we will define ‘media art’ as works involving film, sound, video, and machines and/or made with cameras; sound and video recorders; and computers. There is no deliberate ideological rationale behind this definition, only the brute fact that my own artistic interests and practices revolve around these things, which have in turn determined the circles I move in and the artists I meet, know and talk to. However, it should be noted that the same difficulties surround many minority art genres, particularly any with a large performance element.

In the Philippines, media art is still a relatively minor and unfamiliar tradition, whose products currently face microscopic or nonexistent markets and an absence of friendly exhibition spaces. However, its practice often requires specialized and sometimes expensive equipment and specialized knowledge. Such impediments appear to have engendered three major consequences:

1) a media art scene that is primarily centered around performances and screenings in ad hoc or popup events
2) the sharing of knowledge and resources by its practitioners
3) the creation of informal, ad hoc arrangements that facilitate production


Interviews and discussions with fellow media artists clarified three characteristics of the solutions/adaptations that have emerged in response to the factors of outlined above. The first is:

·      Almost all “shared resources”, whether in the form of space, material, service, or equipment, are owned by a single person who shares the resource out to a selected number of people.

As a result, all those who make use of the resource always have the status of either friend, guest, or some nested variation such as friend of a guest of a friend and so on. There currently are no arrangements of the type that underly the so-called ‘hacker spaces’ popular in more prosperous countries, which are owned and maintained communally by a group of peers. In the case of nearly every resource, it is always owned or administered by a patron -- very often an artist himself--- who possesses and administers the resource by virtue of a) being richer/more successful, b) belonging to a prosperous family or c) being attached to a richer person. Thus sculptor and sound artist Lirio Salvador was the sole signatory of the lease of the gallery and event space known as Espasyo Siningdikato, and did not collect contributions towards its expenses. In the same vein, Terminal Garden, a space which hosted residencies, concerts, performances, and workshops, was the family residence of its director Tengal Drilon. The gallery/event space/studio known as Green Papaya is owned and financed solely by the visual artist Norberto “Peewee” Roldan. The furniture fabrication company Bespoke occasionally manufactures objects for artists, but only and solely at the discretion of its director Jeremy Guiab.

It is worth relating that Tsinelas Labs attempted to transplant the communally-run hackerspace structure to Manila. It closed in less than six months as a result of a lack of subscribers. On the other hand, the Philrobotics Philippine Electronics and Robotics Enthusiasts Club was founded in 2010 and is still going strong as a consequence of being able to use a room rent-free in the offices of E-gizmo, an electronics parts store specializing in sensors, microcontrollers, and industrial automation components, whose owner is a founding member of the club.

The second characteristic is:

·      Physical spaces are constantly in flux.

Spaces are constantly being started, ended, opened, closed, initiated and abandoned. As of this writing, the aforementioned Terminal Garden closed in December of 2015, when the house was turned over to new owners. By the same token, the painters/sound artists Pow Martinez and Manny Megrino built/are building home-recording studios in their residences that they plan to open to friends and collaborators. The art collective WALA (Windang Aesthetics Labor Army, whose acronym means “Nothing” and whose practice centers on public interventions with a heavy media art/performance aspect) effectively spent a four-month residency in 2015 at an abandoned horse stable that the UP Diliman made available for their use. This residency that ended when the stables’ electrical supply was cut off. Because the art made at these spaces currently generates next to no income, these spaces are always dependent on the existence of a disposable surplus. As these surpluses are always in danger of drying up or being channeled to more profitable ends, (the more so if they are formally owned collectively, as for instance by the patron’s family) artists’ access to these spaces is often short-lived.

Finally:

·               Cooperation and sharing is based less on physical locations, formal membership and communal ownership than on networks of personal relationships that facilitate arrangements -- ad hoc, temporary, informal, and improvised -- that determine how surpluses are deployed, exceptions made, and fees reduced or even eliminated.

Some detail regarding WALA’s practices may go some way in illuminating this particular notion. It is a difficulty specific to improvised arrangements that they can appear as trivial or inessential, even to those who make and depend on these arrangements. Certainly my own practice, and that of my band/noise collective The Children of  Cathode Ray --riddled as they are with such jerry-rigged transactions, did not prevent me from initially characterizing the current landscape as “experiencing a drought in shared spaces” until the curator Merv Espina suggested to me that in the Philippine context, physical spaces might be a secondary consideration –one among many resources generated by social relationships. I understand that shifting the focus from physical spaces to social arrangements complicates the conversation. However, if art relies primarily on these arrangements in order to exist and function, then these arrangements, however archipelagic, multifarious, changeable, tangled and hard-to-talk-aboutable, -- these arrangements have to be acknowledged as the primary and essential infrastructure. The discourse must adapt to reality.

WALA is a loose collective of some eight core members, who wish not to be named  as they consider the collective to be the primary artistic entity. As has been noted, they focus primarily on public actions/interventions, though this focus generates a variety of media and objects, including videos, zines, musical/noise instruments and sound recordings. In terms of where they operate, they work and meet primarily at 3 locations:

1)   In Green Papaya in Quezon City, where two of the members –a couple-- live as formally employed assistants of the visual artist Norberto Roldan. The two members live in the upper floor, which also serves as their studio.

2)   In a house in Mandaluyong that functions as the offices and storage rooms of Avante Garde Greeting Cards, where another of WALA’s core group  —a friend of the company’s owner—lives. The offices are equipped with a rather gorgeous copier/scanner/color printer, which WALA is suffered to use.

3)   In an abandoned horse stable -- still open to the elements – on the grounds of the University of the Philippines in Quezon City. The stable was given over to the use of artists as part of the Project Bakawan Art Festival in February of 2015. WALA used the space as meeting room and gallery and staged sound/media performances there until electrical power became unavailable in late May of the same year. It is interesting to note that they effectively shared the space with JKS -- a fraternity/gang based in a nearby village that had co-opted the abandoned stables before UP management invited WALA to use the stables during an art festival -- whose members still maintained a proprietary view of the premises.

These details illustrate that the group’s practice relies heavily on resources that they have access to by virtue of personal relationships.  This access often becomes another resource that they in turn share out to their friends, such as to the Cavite-based sound artist Erick Calilan, who stores sound equipment in the living quarters of the Green Papaya contingent of WALA.

These details suggest that in Manila (and possibly in the Philippines) it might be more appropriate to frame the notion of ‘production space’  in terms of a space of production opportunities, rather than in terms of physical real estate. In spite of the word “real” of “real estate” pre-loading the notion of physical space with primary significance, I would argue that a serious investigation of how art is actually produced cannot presuppose that it knows what it is looking for, lest it run the danger of discounting something essential just because it does not accord with one’s prejudices. Sometimes the essential is invisible to the eye; and I believe that the more abstract and dynamic notion of socially-generated “opportunity space” must be considered as the primary and enabling space in which equipment and resources are shared by Manila’s media artists.

-END-


Note: A SLIGHTLY shorter version of this article was previously published in a.m. post, issue 115 

Thursday, March 28, 2019

OSCgroups Tutorial


I wrote this because I couldn't find an OSCgroups for Dummies tutorial.

OSC stands for Open Sound Control, a communication protocol that functions like MIDI. It's a protocol that allows computers to communicate with one another. It is much more powerful than MIDI, but at the same time it can be a bit clumsy to use, as it operates over computer networks (rather than dedicated hardware, as MIDI does) and so requires that that the the IP address and port number of the receiver be specified in order for an OSC message to be successfully transmitted. As you can imagined, this can easily become be a fiddly and tedious requirement.

OSCgroups is a data distribution program that simplifies matters by enabling group members to send OSC messages to every other member without knowing or specifying each member's IP address. Group members simply register with a central server, which handles the task of forwarding all OSC messages received to all registered computers. OSCgroups consists of two independent files: a server executable, and a client executable. They are tiny programs that are run from the command line in a Terminal window. This is a very economical form of programming, but not a very intuitive one, which is why beginners can use some tips when getting started. Unfortunately, the files do not come bundled with instructions, which is why something like this tutorial may come in handy to newbies. Interested parties may download the files from here: 


and here:


I should mention here that I am not going to go into detail about OSC. OSCgroups is basically a program for people who are already familiar with and use OSC, and who are looking for ways to streamline their communication routines.

The way this all works is that the OSCgroups client program is run on each of the participating computers. OSC capable software (such as Pure Data, MAX/MSP, and Resolume, to name only a few) running on such a member computer sends its OSC messages to this client program, which passes the messages to a third computer, a central server. It is this server which ensures that all member computers receive copies of every message it receives. (See graphic below)

So basically in order to join a group, a computer needs little more than the group name and the group password. It is not clear to me why a member needs a personal password, but OSCgroups requires each member to make one.




ALL PARTICIPATING COMPUTERS:

1)    Put the two files OscGroupServer and OscGroupClient in a convenient folder (e.g. on the Desktop, in Documents, etc.)  A convenient folder is one that  can be reached without too many cd operations from the Terminal.

2)    Log all computers onto a common network. This network can be a LAN or a wifi network. The network needn’t be connected to the Internet. On the other hand, the network can be the internet itself. People have used OSCgroups to perform and collaborate while physically being in different countries.

SERVER:
One can use dedicated OSCgroups servers on the internet (see below), but I favor running my own server over a small, private network isolated from the internet.

Paranoia says it would be best to run the server on a separate and dedicated computer, but it IS possible (and, my friend and resource person Chris B assures me, "normal") to run it together with a client on a single computer.

Computers communicate with each other through things called ports. Ports are essentially numbered data addresses in the computer where data is exchanged. When doubleclicked, the OscGroupsServer program grabs port number 22242 for its use. This is good enough for me, but if you want to use a different port, you can specify it (along with other items) by running the program from a Terminal window. Type ./OscGroupServer -h to learn about the other items/specifications.

NOTE: When clients log onto the server, it is possible that the server computer will have to manually be told to accept the connections.

CLIENT:

The Client program is the file named OscGroupsClient. To run it, you will have to know the IP address of the server. On a Mac, this is done by clicking on the Wifi icon and then clicking Open Network Preferences on the menu. On Windows, it's easiest to type

ipconfig /all

in a Terminal Window. Terminal is a programming window usually found in the Accessories folder of the Start Menu.

NOTE: the IP address 127.0.0.1 is a special address that basically means "this computer". The word "localhost" means the same thing and can sometimes be used in place of "127.0.0.1"  Both terms are used when passing OSC messages within a single computer. 

OscGroupClient cannot be run by being double-clicked, as it requires several arguments to be specified in order to run properly.
OscGroupClient must be run, and the arguments specified, from a terminal window.

Mac: Open a Terminal window, cd to the folder where the OscGroupClient file is located. run the OscGroupClient file by typing
a command like the following:

./oscgroupclient 192.168.1.101 22242 22243 22244 22245 john abcd beatles wxyz

The ./ identifies the sentence as an executable command.
The arguments following oscgroupclient refer to the following values. 

oscgroupclient serveraddress serverport localtoremoteport localtxport localrxport username password groupname grouppassword

If the Mac insists the file is damaged, Go to System Preferences>Security & Privacy>General, and unlock the lock icon in the lower left corner. Give the Mac permission to run files from “Anywhere”, and lock the icon again.

Windows: Open a Terminal window, cd to the folder where the files are located. Run the OscGroupClient file by typing a command like the following:

oscgroupclient 192.168.1.101 22242 22243 22244 22245 john abcd beatles wxyz

The arguments following “oscgroupclient" refer to the following items: 

oscgroupclient serveraddress serverport localtoremoteport localtxport localrxport username password groupname grouppassword

When clients log onto servers, it is possible that the server computer will have to manually be told to accept the connections.

You can test that the client file is working by logging onto a server on the internet, e.g. oscgroups.kiben.net or oscgroups.iua.upf.edu

Sample command: 
oscgroupclient oscgroups.kiben.net 22242 22243 22244 22245 john abcd beatles wxyz



PURE DATA, PROCESSING, RESOLUME, ETC

Configure the software to route messages to and from the local txport and local rxport allocated to the client.
See below for an example in puredata.

click to see full image


If multiple users are behind the same NAT and you experience difficulties. you
might like to try all using a different value for localtoremoteport
for each user, although this shouldn't usually be necessary.



Tuesday, September 27, 2016

2016 Venice Architectural Biennale


Notes on GILLAGE/PANDACAN 

This is a post about the work I contributed to "Muhon: Traces of an Adolescent City", the exhibition (curated by Andy Locsin, Sudarshan Khadka and Juan Paolo de la Cruz of LVLP ) that was the Philippine Pavilion in the 2016 Venice Architectural Biennale. The work is a tripartite video sculpture I titled "Gillage", a meditation of socio-architectural issues examplified by the informal structures built on and around the Pandacan bridge. The exhibition consisted of 3 rooms of objects representing conjectures and meditations on the history, current state, and possible fate of various iconic pieces of Manila's architecture, which rapid development has been flattening like pancakes. 

“Gillage” is a portmanteau word composed of “gilid” (which means “border” or “edge” in Tagalog) and “village”. The word “village” in this case refers to the exclusive, gated communities that dot Manila. Gillages are the informal settlements that inevitably surround the gated communities. The architect and historian Paolo Alcazaren points out that gillages arise in the peripheries of gated villages, because the villages require an army of laborers that need to be housed. Since low-cost housing and efficient public transportation is unavailable, all workers who are not live-in domestics have to make their home in informal settlements near -- sometimes literally just outside the walls of – these gated communities. This state of affairs means that the gated villages effectively sustain, and possibly even generate the informal settlements that are conceived as their opposites. It is a particularly ironic detail of this arrangement that many of the security guards that these villages rely on to maintain their borders make their homes in precisely those settlements that their employers regard as the dwelling-places of criminals and undesirables.

It was a small step to realize that iconic buildings, which house businesses with their own labor requirements, participated in the same paradox. It was clear to me then that an exhibit that focused on iconic architecture ought to have its own gillage somewhere.

This realization merged with a long-simmering curiosity about the so-called “trolleys” that ply the tracks of the Philippine National Railway, which I had often seen crossing the Pasig river in the Pandacan area. “Trolleys” here refer to the makeshift, foot-propelled vehicles that, like jeepneys, have arisen in response to the shortage of  public transportation. The trolleys are  made of wood and bamboo, light enough to be carried by a single man, and strategically padded to facilitate this operation. They are equipped with umbrellas and a braking system, and they ferry passengers on the rails for a fee. Students of the nearby Polytechnic University of the Philippines avail of them to cross the Pasig for the princely sum of ten pesos (U$ 0.21) . Some of the students are children of the trolleymen, and help out with the family business when their schedules allow.

As an act of architectural hacking, the trolley is in the same class as the informal house. However, unlike houses, the stringent weight requirements of the trolley trade eliminates all extraneous details except those that directly address the needs of the enterprise. As every gram of the trolley’s weight is a gram that must be pushed and carried by the operator, the trolley has evolved into a distillate of successful, low-cost engineering choices in a strong, light, and stable frame. While ingenuity and improvisation are also called upon to make any sort of house from scratch, the trolley’s minimalist construction make these powers easily visible. Representing informal dwellings with structures made of trolley parts seemed a way to make visible the ingenuity and resilience that informal dwellers call on every day to make headway under the difficult circumstances of life outside the edges of property law and government interest. Finally, I want to say I find the trolleys beautiful in and of themselves. Their spindly, skeletal appearance reminds me of the way planes looked in the early days of powered flight, and the image of trolleys flying above the river is a moment of air and light in existences generally conducted in cramped spaces and dark interiors.

In Pandacan, a man called Tongkie builds all the trolleys for the area. My team and I tracked him down and commissioned him to build three of them for us. After we agreed on the terms, we asked if he might find three friends who might be willing to trade their old, patinated trolleys for our new ones. This Alladinesque proposal (“New lamps for old!”)  was initially met with some puzzlement, but three takers were eventually found.

For my contribution to Muhon, my team consequently took three well-used trolleys to the garage of a friend’s house and proceeded to break them down into their component parts. The parts were combined to make the stands for three video sculptures whose silhouettes fit into the dimensions dictated by the curatorial brief, and which allude to the shapes of office buildings and skyscrapers.

1)   The sculpture my team and I referred to as “History” was a structure of robustly joined trolley parts above which were raised two 32” video screens in portrait orientation that displayed video of a) Sketchup images of the Pandacan Bridge rendered in a style that alluded to paper blueprints and b) footage of trolleys and informal structures built on and around the bridge. The sculpture was intended to contrast the quasi-Platonic architectural vision of the structure with the messy augmentations produced by its collision with the sociopolitical realities of Manila.

2)   The sculpture we called “Modernity” is much bigger, alluding to the progressive expansion and accumulation of architectural hacks on formal structures. Four video screens feature looping videos of details of informal houses and trolley construction and use. Close inspection is rewarded with a view of jerry-rigged media players based on the Raspberry Pi microcomputer, encased in a way intended to reflect the improvised and recycled nature of informal settlements.

3)   The sculpture we nicknamed “Futurity” recapitulates the form of “History”, except that the video screens are suspended above a loose and amorphous pile of trolley fragments. This sculpture hosts video of a) An animated Sketchup perspective for an informal dwelling and b) video footage of the demolition of an informal dwelling by its inhabitants, who as a rule accede to demolition orders so as to maintain possession of their building materials. This final sculpture focuses on the cycle that informal settlements are embedded in, and the fate they meet when market forces raise the value of the land they occupy to the point that the profits that ensue from demolition outweigh the political benefits of inaction.

Wednesday, February 04, 2015

Uwang (Formerly called "Eye of The Storm")


 "Uwang" is an interactive media installation. It is a new work created for Art Fair Philippines 2015. Formerly called "Eye of the Storm", "Uwang," which means "Coconut Weevil" in the dialect of Luisiana Laguna, consists of two parts. One part is made of real matter,  while the other part is a computer program.

The 'real matter' part is a log harvested from a kaong tree, . Uwang lay their eggs in the ubod, or pith, of toppled kaong trees. The eggs become larvae, which are called "kuok". The log on display is filled with live kuok, who feed on the pith, and occasionally exit into the basin on the left. The headsets above the log play a recording made of kuok harvested from the log. Funnels filled with water hydrate the log in order to keep the kuok alive.

The computer program part is an interactive audiovisual instrument. The viewer interacts by putting headphgones and scribbling lines on a graphics tablet with an electronic pencil. The lines form virtual kuok, which crawl across the screen, creating sounds as they repeat the viewer's scribbled line. A maximum of 4 virtual kuok can be drawn, creating evolving sounds and graphics that translate and reflect the life and situation of the real kuok inside the log.

The piece was created with the idea of enabling the viewer to jam with the kuok with a digital instrument I coded. The code builds on the work of Golan Levin, a pioneer in the field of software art. In the town of Luisiana in Laguna province, both ubod and the kuok that feast on it, are considered delicacies. Humans plant and harvest kaong. Uwang lay eggs in the kaong, which become new uwang, and another food for the humans. The tree, the insect, its larvae, and humans are tangled in a cyclic web of eating and reproduction. "Uwang" reflects and celebrated this tangle with both real and digital materials.

On February 8, at the close of the Art Fair, Uwang will be dismantled by harvesting and cooking the kuok in The Link. Viewers are invited to come. The harvest takes place at 4 PM, at the roof deck. 


Thursday, June 19, 2014

BELL

Bell is an interactive installation named after Alexander Graham Bell, the inventor of the audio speaker. It imagines an alternative future where speakers are not transparent conduits of sonic information, but architectural artifacts that generate specific experiences.

In its first iteration as Bell 1.0, the "clapper"  --an electromagnet pressed to the cylinder by a metal armature-- vibrates the cylinder at the frequency if household current. This frequency is 60 Hertz in the Philippines and 50 Hz in countries like Singapore, whose electrical protocols were formed under English rule. This causes the cylinder to hum. However, because the cylinder is an imperfect physical artifact, other frequencies arise in it, filling the hum with other sounds and frequencies.

In addition, the cylinder sways and wobbles when touched. This motion affects the sound experienced inside the cylinder, which wobbles in response to such motions.

(This text/post/entry is part of an experiment in using QR codes to tag art objects with metadata) 

Monday, April 30, 2012

Notes on Translection

So: in my previous post, I coined the word "translection" to describe what I thought might be a computer-native form of musical variation, which I had previously been referring to as "tag-shifting". I like "translection" better because it contains a word fragment ("lect") that  comes from legere, the Latin verb for "reading", which is the crucial operation here. The tags are not changed (as the word "tag-shifting" seems to imply). In translection, the way the tags are read is changed.

I might as well try to make a short definition for translection here. Literally, it means to change the way a signifier is mapped to an operation. Put mathematically, this is equivalent to changing the transfer function. To changing the algorithm by which one set of symbols is mapped to another set of symbols (or, in the case of a computer, to a set of operations). It's a case of remapping that specifically refers to remapping the data of time-based media. Translection differs from Translation and Interpretation in that it involves using clear and defined algorithms to change the meaning. Translation and Interpretation invoke much fuzzier forms of remapping. They invoke an art reliant on using judgement, rules of thumb, code-shifting between various mapping systems. Translection refers a more literal, more transparent form of remapping.

So why take such care in defining the word? I'm thinking it is already a way of talking about a specific kind of variation, and could be specifically useful in talking about/thinking of glitches as a source of  musical (and possibly extramusical?) variation.

 It occurs to me that playing a traditional score in a different key is an instance of translection.

I also realize that my sequencer's translective variations were the consequence of  a feature of MIDI data structure, specifically of  its feature of defining the note's duration with velocity (a note-on command consists of the note-number accompanied with a nonzero note-velocity, whereas a note-off command consists of the note-number accompanied by zero note-velocity). While traditional Western musical notation treated note duration as an atomic unity, MIDI grammar split note duration into note-on and note-off,  i.e. two grammatical units. Doubling the number of signifiers that defined duration opened the possibility of performing operations on the two signifiers which not only were previously impossible but literally unthinkable in terms of traditional notation,.

Friday, April 27, 2012

Translection: a computer-native form of musical variation

My collaborator Malek Lopez and I were playing around with some MIDI sequencer code. Based on his desire to have a rhythm generator, I kludged a 16-step sequencer that would spit out a sequence of 16 commands. For the sake of simplicity, let's say the sequencer did this by randomly choosing a number between 0 and 2 sixteen times, and putting its choices into a list.

So for instance, it might spit out: 0112 1020 2201 2021

The number sequence was then read as a sequence of tags/commands according to the following system:

 0= start a note;  1 = end a note;  and 2 = do nothing.

Now, if we assume that the numbers determine the gating of a single sustained pitch, then the sequencer would output a sound that could be represented as:


 Where a stretch of blue squares indicated a sustained pitch, and a stretch of white squares indicated silence.
After listening to the sequencer do its thing for a few hours. I realized that changing the way the sequencer interpreted the commands would create musical phrases that would differ from one another, and yet be related by rules of translation.

The most obvious variation would be produced simply by inverting the interpretation of the start and stop tags, ie

0 = stop note;    1 = start note;     2 = do nothing.

 
 Well, I said it was the obvious variation. It produces a negative of the previous sound, where previous tones are replaced with silences of equal length, and previous silences are replaced with tone.

However, if we use a different system of tag interpretation, say

0 = do nothing;   1 = start note;   2 = end note;  

 then we get something like this:


Which is a sonic product with a different and less obvious relationship.

I'm currently referring this kind of variation as Translection, as it consists of changing/shifting the way the tags are read ("lector" = reader, from the Latin verb legere:  "to read"). I find the idea of translective variation interesting because this kind of variation is native to music made with computer code. As far as I know, it is not a named, known or acknowledged form of musical variation. Still not sure where it goes from here, but tag-shifting functions will definitely be coded into the coming sequencers we'll be making..

Friday, September 09, 2011

Art and Evidence

An object can become art in the same way it can become evidence. In both cases, the object is placed within a specific context/given a certain role.

Saturday, August 27, 2011

Not-Very-Subliminal Advertisment


Should mention that his left hand's pointing downward, in case the photo's too blurred to be clear. Apologies. Hard to drive and shoot at the same time.

Saturday, August 06, 2011

Postmodernese instructional

http://cscs.umich.edu/~crshalizi/how-to-talk-postmodern.html

Monday, July 25, 2011

Alan Moore on American impunity

I do have a feeling, particularly in this last decade, that some of the appeal of superheroes that originated in America — who has done them better, with a few exceptions, than the rest of the world — has become symbolic of American impunity. You have to start wondering how brave somebody who comes from Krypton and is invulnerable to all harm, or someone who has an adamantium skeleton, can actually be. I know ordinary people who put far more than that on the line every day, and don’t expect to be called heroes.So is it heroes that we’re really talking about? Or is it invulnerable bullies from a culture of impunity, which also shows signs of being on the wane? --Alan Moore

Wednesday, June 22, 2011

Note on Keanu Reeves

Just watched A Scanner Darkly, the Richard Linklater adaptation of the Philip K Dick novel. This movie is the final word on Keanu Reeves as an actor.

In the film, Reeves plays Bob Arctor, an undercover cop who sustains brain damage as a result of the drugs he takes. Unbelievably, Reeves plays the brain-damaged Arctor and the healthy Arctor identically. Reeves literally cannot tell the difference (or at least cannot act the difference) between characters with and without brain damage. If we note the fact that he plays Arctor the same way he plays Neo, John Constantine, Johnny Utah etc etc etc , then the transitive property of equality leads to the conclusion that Reeves plays brain-damaged characters as normal or the logically equivalent Reeves plays all character as brain-damaged.

This sounds like a cheap one-liner, and it is one line long; it might or might not be cheap, but it is literally true.

Wednesday, May 25, 2011

Gene Wolfe on SF and the mainstream

"Incidentally, I'd argue that SF represents literature's real mainstream. What we now normally consider the mainstream—so called realistic fiction—is a small literary genre, fairly recent in origin, which is likely to be relatively short lived. When I look back at the foundations of literature, I see literary figures who, if they were alive today, would probably be members of the Science Fiction Writers of America. Homer? He would certain belong to the SFWA. So would Dante, Milton, and Shakespeare. That tradition is literature's mainstream, and it has been what has grown out of that tradition which has been labeled SF or whatever label you want to use." --Gene Wolfe--

Wednesday, March 16, 2011

Meaning and the Body


Below: Another email, (inevitably improved in the act of posting) which caused me to clarify ideas that had been much more diaphanous.



Hi Lisa!

Glad to hear you got so much out of your Japan trip! Yes, nothing like traveling on your own to broaden the mind. Cliche, but again, something that has enormity when experienced yourself, especially when quite young. When (and I didn't mean to lead up to this) experienced in/by/through the body. :-)

I'm always intrigued by questions about the point or meaning of an art work, as they are markers, not only about what the questioner believes is are valid points for art to make, but sometimes also about his attitude towards play, and the limits of his imagination. It's a class of question that is there all the time. People who are used to seeing nudes, landscapes and icons ask it when seeing say, cubist portraits, color fields and conceptual art. Ringo dismisses abstract video as eye-candy, social realists don't get the point of art about language. In my case I remember it was a revelation for me the first time I saw Gerry Tan's figurative painting of a bunch of things, (it's in Daisy Langenegger's living room, gotta take you to her place some time) --plates, tape measures, doughnuts, etc and was told by him that it was a painting of "round things." I mean, it was sesame-street obvious as soon as he said it, but it shocked me because I realized that I had been unable to see this because I was looking for some other meaning. I was studying linguistic philosophy at the time and so was very prepared to appreciate art about language and classes when I realized that's what it was (or could be) about, but at the same time had been unaware of the possibility that art could treat of it.

It may in fact be the commonest question asked in the face of an art object. Now that I think of it, I realize that most discourses treat the question as a mistake, caused by "a lack of education" or "unfamiliarity with the discourse" or something like that. The question is treated as a local anomaly, and not as a class of inquiry. When I think of the times I've seen this question asked and been asked this question myself (which, as an experimental filmmaker and builder of art machines, I got asked a LOT when I first started in the late 80's) I realize that that when people asked this question, the most difficult encounters were those when it emerged that it was necessary for them to first become convinced that the point I was making was a point worth making/thinking about/ is funny/fun or that the issue I was addressing was in fact an issue. To illuminate this, imagine having to explain the sentence "This image deconstructs gender" to someone who has no idea of what deconstruction is and/or who is unaware of/does not agree with the idea that gender is essentially performative. On the other hand, sometimes the difficulty is the mirror image of the previous case: the questioner must be convinced that not all art has to do or be about what he thinks it should do or be about. Or, in a more extreme case, that what he thinks art should be about is a specific issue that the artist is attacking or abandoning and that there is some justification to this attack/abandonment. That the questioner, as Wittgenstein put it, needs to unask his question.

So the answer to that question is a specific and tactical one, depending on what positions the questioner and the artist/work occupy vis-a-vis art, what art can/should talk about..

As an example of the mechanic/flow/structure of a tactical negotiation, it is the case that I often run into people from what we call developed countries who think (usually unconsciously) that it is the specific mandate of Southeast Asian art to deal with social issues. They like protest art and feel confused when a Southeast Asian artist deals with technological or abstract issues like virtuality or generativity instead of using tools like sound and video to make social/political comments. However, this type of questioner is usually prepared to accept my answer when I assert that in this work blablabla, I have deliberately decided to abandon political/social issues as I feel that a SEAn has as much right to talk about technology as a European/Japanese artist, blablabla and so on. The answer makes a bridge to a familiar position in their minds. It removes a preconceived notion that had been preventing them from accepting the idea that the artwork was commenting/can comment on virtuality or whatever.

Now, Passage is kind of a departure and also a return in that in a way it's a return to non-ironic fictive/narrative film, (even if everted) which has -- for the last half century maybe? -- been positioned as a dominant discourse, to be combated by "real" art. I have the feeling that things are going to get worse/complicated for me (again), now that I find myself compelled to talk about and consider a work's psychosomatic effects. It takes me into places/ideas which people might not easily accept or understand, to which it might be hard to build such tactical bridges.

The reality is, I do what I am compelled to do, or find amusing/interesting, and often find patterns in retrospect. I suspect that some people might find this hard to believe because I'm so articulate once I get going, but the simple truth is that I'm just good at building linguistic houses structures for/around inarticulate suspicions. Also, sometimes the houses change. My own retrospective ideas of what these patterns are change. This aspect could easily be painted as a kind of cynical story-mongering, a creation of justifications to make my work seem more important. Now that I think of it, it is fair to describe it as story-mongering, but I can in all conscience assert that it isn't cynical. In fact, it might be more accurate to call the act hypothesis-mongering.

Well, one possible story/hypothesis you can tell people is that Passage is part of a large, multifaceted attack/commentary on the limits of film -- essentially the story I told in my talk when I introduced my other works. However, aside from the "Film Rebel" idea, one of my pet hypotheses right now is that what I think can be called "traditional gallery art" acts as if it literally believes that works are only significant insofar as they illustrate theory. Or, to put it in my terms, it appears that art discourse is only comfortable with works that speak in words or speak to the mind. It won't be an easy thing to tell people that I want to speak to the body, or that I think the body can hear. That I literally subscribe to Brian Eno's assertion that "the body is the large brain." They are much more prepared for discourses using pollysyllabics like virtuality or deconstruction or simulacra. I suppose I could soothe them by using words like "somatic cognition" or "extraverbal cognition" but that would be going even deeper into exactly the territory I want to get out of. I talk too much and too well, that's my problem. I should have the courage of Zen and just spout non-sequiturs until people get it, but I'm too impatient.

Fuck it. People WILL insist/persist in recasting/translating that sentence about "talking to the body" into the language of manipulation. "You are manipulating people's reactions." Do you manipulate a person when you raise your voice? Sometimes that is in fact the case. But sometimes it is more accurate to say you got angry. And so for example, I wasn't manipulating people by putting slamming doors in the soundtrack. I came up with the conviction that I should project a door on the wall coming out of sleep at something like 2 in the morning. I had no idea what the image/sound meant. I put it on the wall because it seemed right to put it there, and then later made observations and hypotheses about psychosomatic effects, childhood, and the relationship of hearing to the survival instinct.

Now, after a long journey round, I return to your interpellator's question: what is the point of a work about passages? My answer to him would take the form of a series of questions, as I do not believe the audience has a monopoly on questions, still less that all answers take the form of declarative sentences. And so I would ask: Does nothing occur to you in the experience of such a journey? Does it feel completely devoid of connection to anything in the world or perhaps, in your own life? Do your bones feel no response to a garden behind a locked gate? You don't feel referred to, spoken to? Then perhaps what the work is saying is: "you must change your life."

Or at least, perhaps some of your ideas about art.

;-)

Tad

PS will definitely link to your blog

Cheers,

Tad

Monday, March 14, 2011

PASSAGE: Additional Materials/Documentation

Here I'll be posting links to materials created/collected by my curator, the brilliant and indefatigable Lisa Chikiamco of Visual Pond, who, together with Boots Herrera, rescued the painter Lee Aguinaldo from obscurity, curating a major retrospective on the man and writing the major chunks of the book about him. Lisa is also currently reinventing Philippine art documentation as something to be practiced as multimedia on the net as well as atoms on bookshelves. I'd be the first to admit that the audio of my talk is falls somewhat short of hi-fidelity standards, but that the talk was recorded at all (and, further, that it is up for access on the net) already constitutes better and more proactive documentation than that of most Philippine art institutions. It should also be noted that everything was shot and recorded entirely on her own initiative, with her own equipment. Now I think I should have helped her with it, but at the time I felt it was all I could do to make the work, figure out what the work was and what I was going to say about it. Perhaps I also felt it was a bit unseemly to be too interested in the process of recording my own sound and image. Go figure. Traces of old Catholic school injunctions against self-promotion, self-regard. Vanitas.

At any rate, my talk is up on Visual Pond's youtube channel in five parts here, here, here, here and here. The last part shows me exhibiting iPatch 1: Teddyvision, the smallest and most mobile video installation in the Philippines. I'll be writing that up in another post.

The catalog is available for download here.

Visual Pond has a slideshow up on their blog as well.

Lastly and most interesting is Lisa's own blog here: I really like her move in deciding to refrain from thematic grouping in favor of a preliminary empirical investigation. As there actually is a possibility that the artists here are not doing something that had been forseen by Baudrillard etc.

Friday, March 11, 2011

Notes on Passage, my first solo show

This is a photo of a doorway that I shot somewhere in Hong Kong, during my residency at the Hong Kong Arts Centre back in 2009. I shot it because the doorway seemed like one of those obscure/ sleazy doorways in stories that lead to/camouflage something/ someone alien/magical. The weapons stash of a half-mad exile from Arcturus. A defrocked sorcerer selling hallucinogenic dragon pee to bohemian socialites. The Aleph. Dr. Jekyll's second apartment, etc.

Directly below is a still of the staircase portion of PASSAGE, my first solo show. (documentation video here) Can't believe it took this long, but I guess I'm just one of those late bloomers/slow workers. Part of the reason is that major part of my practice seems to incorporate the process of technological development: Every work is based on or uses some technology or technique I haven't tried before. That I find this fun goes without saying, but it naturally slows down my production speed, as there's a lot of testing, exploration, discarding, revision and so on.

At any rate, the show ran from Jan 15 to Feb 5 2011 at the Pablo Art Gallery in Fort Bonifacio, in Taguig. It was curated by Lisa Chikiamco of Visual Pond as the first show in End Frame 3, her series of exhibitions showcasing the current state of video art practice in the Philippines. I'm looking forward to seeing the other shows, as it promises to look outside conceptual art practice, which had till recently succeeded in equating the conceptualists' use of video as the entirety of video art.

In the case of this work, I was concerned with transforming the gallery into a single work, a space which would enclose people and within which they would have a unified experience. Pablo in The Fort is a very sculptural space, kind of an upside-down L, with built-in cabinets in the back. I've simplified it in my drawing but not by much:

The ground floor is linked to the upper floor by a simple stair without a banister that leads to an open doorway. It seemed pretty obvious that the second floor room should host some kind of revelation or climax, reached by the stairway, and that the first room should host some kind of preparation, or contrast to it.

Memories of magical doorways had been swirling about my head for months since I'd run across the Girl in the Fireplace episode of Doctor Who late in 2010: The Guardian of Forever in the Star Trek episode written by Harlan Ellison. The Time Tunnel. The rabbit hole in Alice in Wonderland. The wormholes in The Time Bandits. The mirror in Through the Looking Glass, reprised in Jonathan Strange and Mr. Norrell. The cabinet in Narnia. The doors into other worlds in Pullman's His Dark Materials trilogy and so on. (SF geek.)

I'd been seeing video mapping around the net for months (Essentially, video mapping consists of projecting a video image very precisely onto 3D objects so that perspective cues within the image like foreshortening, keystoning, and so on coincide with the appearance and orientation of the objects, with the result that the images appear to be a property of the object, instead of being something imposed upon it by a projector.) however, it wasn't until I saw the video artist/film editor Edsel Abesames' execution of it at Tujiko Noriko's set at Fete dela WSK last November 19 that I finally decided to try my hand at it.

Seed Ideas

My first idea was to try to make the walls of the upper room disappear, which, aside from the wow factor involved, tickled me for being an inversion of the usual use of video mapping: I would have been using it to eliminate the 3D properties of an object. I wanted to create another green world on the second floor, a forest planet that you could reach by climbing a staircase made of water, which would be the magical space-time-crossing passageway to the planet, and the passage in show's title. Of course, this would have entailed projecting images on most of the five of the six walls of the room, and it didn't take long to confirm that I didn't have enough projectors or the right lenses to do this, so I scrapped that and eventually came up with the idea of keeping the video mapping idea, but using it to make another passageway, this time a door that appeared to punch through the edges and surfaces of the part of the room that had cabinets in it, violating the space of the room, even as it led to another space altogether. I cobbled together the loop of a wind-ruffled flower garden behind an ancient and disused gate, an image that seemed to ring with archetypal ideas. In a way I liked this idea better, as it made it so that the passage didn't end on the second floor. By putting a gate there, the second floor didn't host Fairyland or Utopia or Eden, something which no projection could hope to live up to, but only a gate that you felt you could almost pass through.


On the left is the image of the gate, predistorted so that it would look right when projected on the cabinets in the back. Apparently this technique of predistortion is called anamorphosis and is supposedly described by Leonardo da Vinci in one of his notebooks. Hans Holbein the Younger famously used it to insert a skull/memento mori in his painting The Ambassadors.

The other instance of video mapping in the show was of course the staircase, which I mapped with a loop of water canted so that it appeared to flow upwards, and cropped so that the projection was confined entirely within the surfaces of the stairs. I'd initially thought of mixing science fiction with fantasy and having the words "CLIMB ME" rolling on the stairs in some kind of LED/dot matrix font, but in the end I thought it was too cute, and too obvious a reference to the mushroom scene Alice in Wonderland.

One of the touchstones of the work was the experience of being a child in a strange place. A place filled with looming presences and operating procedures that were beyond anything you knew or were familiar with. This is a state that a young child encounters almost daily, a state whose invocation is perhaps the main reason we read fantastic literature, or even encounter art. The image and sound of a door opening and closing that I projected high up on the wall of the first floor, beside the doorway at the top of the stair came from memories of fantastic literature filtered through the memories of that state. A child's perception of loud and unfamiliar things happening in a distant room. Arguments, perhaps, or maybe just adults yelling instructions to each other, the way waitresses will yell orders in noisy diners, or supervisors will yell instructions to the drivers /operators of large machines. A construction site or loading dock, where everyone except you knows what they're doing and what's going on.

Happy Accidents

One of the things that I hadn't anticipated was the sheer amount of light that would fill the ground floor room whenever the projected door would open onto the image of a white room. The image was brightest at this point, and its light of the image would bounce off the walls, illuminating everything, wiping out the image of water on the stair. However, I found I liked the way the light levels seemed to breathe -- how stair would oscillate between being an ordinary stair and a stair made of water. I liked that people would feel the pull of the illusion again and again in spite of its having been extinguished only seconds earlier.

I also found that the work tended to co-opt the spaces surrounding it, to associate itself with bits of the world outside the gallery, something I discovered while visiting there with my cousin and his wife. On stepping out of the chilled darkness of the gallery, we felt assaulted by bright noon sunlight and the wind gusting on us and had to wait a few moments to readjust. It definitely felt as if we were returning from an interlude outside ordinary reality. The sense of this persisted as we walked across the sidewalk by the vacant lot towards High Street, where I had parked my car, the sense that the emptiness of the space was a bridge, another section of the journey to Fairyland.


Somatic/Sound

Key to the work was my sense of how the elements in it "spoke" to the body, something that I'm relying on more and more when making things. It's involuntary somatic reactions -- eyes darting around, people watching their feet, stopping to listen, microexpressions of fear or searching that I watch out for. Lately I get the sense that people are composite entities and that I'm trying to talk to the submerged half, the mute and muted twin who can only be approached by slipping past the daylight twin's power to put things into words. Sound is effective in reaching this twin, but so (I think) is almost any other stimulus other than words and images. Smells, sounds, tastes, haptic sensations - they all enter through doors most people cannot consciously close. Working in the gallery at night, I found myself time and time again being startled, irritated and/or surprised by sounds I had created and layered myself. Sounds in particular seem to have a very intimate relationship with the survival instinct, causing the body to lurch and hesitate, declare and confess before we know what it's doing. We rely on sound to let us know where we are, who is there with us, what is approaching. Voices and instruments drifting in and out of hearing as doors opened and closed. The sound of water in the corner where the staircase was. Birds and wind upstairs, coming from the direction of the doorway. The writer/publisher Erwin Romulo observed that the work seemed to be a narrative of some kind, an observation that I had some difficulty understanding, as the work contained no human figures or characters, let alone anything like a protagonist. Took me a while to realize that he spoke out of a sense that the work was a kind of everted film, with the character displaced to occupy the body of the viewer, a story with a setting, a sequence, a rudimentary plot of revelation, and --with the viewer's addition -- even a dazed/bemused antihero.

Tuesday, January 11, 2011

Postmodernism isn't Postmodern

From an email I sent to the curator/critic/writer Clarissa Chikiamco. Some of my best stuff might come out of writing/talking to friends. Forces me to sum up things as quickly and clearly as I can:

Something I noticed: postmodern criticism isn't postmodern! By which I mean its writers generally position themselves in relation to a French canon of ideas. Postmodernism however, (as I understand it) relativises the idea of canon. Which means it SHOULD be possible to write criticism from a completely different set of assumptions, context! To write, I dunno, Punk Animist Socialist criticism and begin with an invocation to a bulul in the pantry or something.

Saturday, December 18, 2010

"Logic Bending"

Wonder why I never thought or read of it before. Seems an obvious logical and praxological extension of the idea of circuit bending. Logic bending: To alter a program's source code by trial and error. Seems a genuinely novel thought. Google didn't turn up a single hit as of this writing.

(Logical and praxological extension by etymological extension. Hmm.)

Anyway, "logic bending" would be the the programming equivalent of the circuit bending as practiced by Reed Ghazala and his kind. About rewriting source code by doing things like commenting out, changing parameter values, deleting libraries, inverting while and for loop sequences, reordering blocks of code and so on --and then seeing what happens. More an antidote to the usual state of affairs of consumers running the programs they're given and having them mutilate them empirically instead. It's likely the results of running a program so treated would produce results that would tie in to the aesthetics of machine failure, incorporated by musical genres like glitch and so on.

Thursday, December 09, 2010

"Somatodelic"



Malek Lopez (a friend and a spectacularly talented composer who can compose and produce in a variety of styles but who personally favors a kind of Aphex Twin type of crammed, fractured techo) linked to this clip on facebook, and I commented as follows:

Almost a science-fiction trope, like something out of Delany. The blind, black Mozart backed by two whitehaired old English scientists ministering to the Machine, coaxing somatodelic, booty-shaking funk out of silicon. Gotta be a book out there with the black history of electronic music, away from Stockhausen, Babbit and all the white avant-garde. Scratch Perry, Stevie Wonder, Prince, Afrika Bambataa, etc etc etc

"Somatodelic" -- a throwaway word I came up with. Analogous and complementary to "psychedelic." According to wikipedia, "The term psychedelic is derived from the Greek words ψυχή (psyche, "soul") and δηλοῦν (deloun, "to manifest"), translating to "mind-manifesting."" Visions manifesting in the mind. The mind's latent powers and contents making manifest.

Substitute "soma" (σώμα, "body") for "psyche" and get "somatodelic," meaning "body-manifesting. " Visions received by the body. Not visions. "Visions" too oculocentric. Touches, sensations, pokes, strokes. Not visual revelations, but tactile revelations. Maybe "tactile" is even wrong, because it seems to refer to something touched outside the body, like a page of braille. I'm thinking of sensations from a Beyond that emerge from within the body, the way dreams and visions come from a Beyond but emerge from within the mind. A sneeze emerges from within the body. So does an itch, a shiver and an orgasm. Sequences of organized sound revealing, provoking new motions from the body. Intrasomatic, intratactile(?) revelations.

Formal, written histories of "Electronic Music" usually trace it in connection with the goals of serialism, musique concrete, John Cage, etc which are linked not only by their connection to the academe and European art music, but also by their unanimous neglect (or even explicit rejection) of danceability as an artistic goal. None of these traditions valorize the ability of a piece to evoke (to put "danceability" in more respectable language) preverbal, ecstatic somatic response. A totally different, alternative, dark-side-of-the-moon history of electronic music could be written from a viewpoint where funk/danceability was the highest value and the focus of all researches. A History of Electronic Music written as a history of investigation of Preverbal Somatic Response.

Then Ill Primitivo, hiphop producer and another friend, introduced me to the term Afrofuturism, which, according to the facebook page he linked to, is

an emergent literary and cultural aesthetic that combines elements of science fiction, historical fiction, fantasy, Afrocentricity, and magic realism with non-Western cosmologies in order to critique not only the present-day dilemmas of people of color, but also to revise, interrogate, and re-examine the historical events of the past. Examples of seminal afrofuturistic works include the novels of Samuel R. Delany and Octavia Butler; the canvases of Jean-Michel Basquiat and the photography of Renée Cox; as well as the extraterrestrial mythos of Parliament-Funkadelic and Sun Ra, and the recombinant sonic texts of DJ Spooky.


So. In response to the dry, academic Histories of Electronic Music, a playful, mythopoetic, mythologizing history of black American music, a populist, dance-centric, somatocentric, rhythm-centric musical tradition. A multifaceted, sprawling inquiry into somadelia. Swing. Rock, Reggae, Funk, Hiphop, rhythmic discoveries engendering novel somatic motion.

Stevie Wonder pursuing electronic timbres for their fleshy, buttshaking potential. The universe of electronic sound filtered through a sensibility tuned to dance, tuned to the body. Dance enshrined as the highest purpose of musical creation. Funk adept Bootsy Collins nodding in approval from behind sequin-studded glasses: "You can't cut that with a knife." Electronic timbres as inroads to the body, its verdant mysteries and sudden flowerings. As opposed to, say, Babbitt and Stockhausen's stuff, whose music inspired people to level words like "coldness" and associated epithets at synthesizers. People like Lee Perry, Stevie Wonder and Prince exploring the same sonic universe by a completely different light. Somatodelic. Turned out that musical synthesis wasn't a cold, mechanical process or field, only that it was being researched/tilled by people who liked the cold.