Tiempo Real = "Real Time". I made this for Manila Transitio 1945 -- an event held on March 7 2009 to mark the "liberation" and annihilation of Manila. Screened it looping on a wall of the building known as the American Barracks in Fort Santiago. The wall is old, stained, and riddled with bulletholes, which really tied into the themes of the piece . Unsuspecting passersby were doing double takes thinking that they saw ghosts inserting themselves into the images. I was particularly happy to eavesdrop on common city employees discussing the video among themselves, arguing where a given image was taken, how the effect was created (one guy described the crossfade in photographic terms --as a picture "developing" over time) who among their colleagues was the one sweeping by Postigo gate, etc etc.
Showing posts with label Tad Ermitano. Show all posts
Showing posts with label Tad Ermitano. Show all posts
Tuesday, March 10, 2009
Monday, November 24, 2008
Documentation of the Robot Gamelan
Well, finally put together the video documentation of the interactive robot gamelan quartet --the ISEA 2008 project I was blogging about early this year. Footage is a bit noisy. I know (in theory, anyway) that for stuff like this, the video documentation should be considered the final artwork, but I have to say that thinking and dealing about documentation always seems like a huge mountain after all that physical labor making the work itself. Besides, part of the reason I got into making the robots was because I wanted to get away and make some art using physical matter instead of data and pixels in the first place.
Labels:
art,
ermitano,
gamelan,
installation,
interactive,
media art,
mediaart,
robotics,
robots,
sound art,
tad,
Tad Ermitano
Friday, August 01, 2008
International Herald Tribune!

All right! The International Herald Tribune covered the ISEA show. They got most of it right except for saying that the gestures were captured by photosensors and that I was "half mathematician" The online version's here. They also have a slideshow (with 3 great photos of my work) that you can access via a button on the second page or by clicking here. Appeared in the realspace paper too, with a photo of my work as well! Page 10. Woohoo!
Labels:
installation,
media art,
mediaart,
Philippines,
robotics,
tad,
Tad Ermitano,
video
Tuesday, June 24, 2008
Duh-Day

Made a breakthrough realization today. The solenoids were louder than the gongs, so I thought the solution was quieting the solenoids. Forgot that you could also make the gongs louder. And how do you do that? With MASS. There's a reason the traditional mallets are so heavy: it's because heavy sounds good. Moral of the story: Respect vernacular technology. If they've been doing/building it that way for a couple of hundred/thousand years, it's because there are sound physical reasons to build them that way. Jesus.
Stupid, stupid, stupid! But any day you realize how stupid you've been is a day you've gotten a little smarter, so I suppose that it's a good day in that sense.
The image shows the solenoids and the mallets. On the left is a denuded tennis ball on a stick. This was modeled on/inspired by the padded balls they traditionally use on the gongs. On the right is the new beater I kludged together after the light came on. String wrapped around a good SLAB of wood (from the wood stash of Yeye Calderon, a painter/old Mowelfund comrade now residing in SG. Salamat, Ye!). Mass made all the difference.
Another interesting detail. When the tennis ball mallet hit the gong the first time, it made a nice, loud sound. If it hit the gong again, before the gong had come to rest, sometimes it would make a loud sound, sometimes it wouldn't. Sometimes it would even damp the gong. Eventually realized that it was a matter of phasing. If the mallet hit the gong out of phase, the waves it generated in the metal would cancel out the waves already there. Apparently, the solution is just to use really heavy mallets, so that they pack enough punch to damp the existing vibrations AND generate a whole bunch of new ones. Like I said, duh.
I bow in the direction of all the long-dead creators of gamelan instruments, and their acoustic/engineering/physical solutions. I follow in the footsteps of giants.
PS ISEA has its own dedicated blogger (nice idea). He's Joel Ong, whose job it is to write up and photograph the festival and process. His stuff can be found here.
Labels:
art,
installation,
media art,
mediaart,
Philippines,
robotics,
solenoid beaters,
sound art,
tad,
Tad Ermitano
Wednesday, July 25, 2007
Notes on the Motzkin Gangan Ensemble performance
Some notes on Happy Tengal Day performance at Magnet Bonifacio July 24. (photo by L.A. Peralta)
The Piece
SABAW organizer and composer Tengal (aka Earl Drilon) was invited to stage a SABAW gig at the Bonifacio High Street branch of Mag:net for the opening of the art exhibit Galleon Trade, and decided to name the performance Happy Tengal Day in celebration of his birthday's occurence the previous day. To this end, he came up with the piece which he initially referred to as Rotation of Nine, basically a scheme to schedule the overlapping performances of 9 improvisors. As Tengal has a thing for the number 9, he wanted to set as many parameters as possible to 9. Thus: nine players, each playing for 9 minutes then resting for another nine; players' entrances staggered 3 minutes apart, repeating as necessary to play a piece exactly 90 minutes long. He asked me to conduct the piece, whose concept/algorithm was straightforward enough to be discussed via text/SMS. After the preliminary discussion, I mapped out a quick and dirty score using Microsoft Excel, which I emailed Tengal. He was a bit concerned that the logic of the piece led to it ending prematurely at minute 87, three minutes short of the 90 minute duration he desired. After some back and forthing, I proposed bringing in the players at 20 second intervals after minute 87 in order to execute a full-company crescendo and stop at minute 90. He liked the idea and we went for it.

Personnel:
1) Lirio Salvador on a self-made touch-modulated synthesizer
2) Inconnu ictu on Alesis Airsynth
3) Ria Munoz on Kaoss Pad and contact mic
4) Chris Garcimo on Roland SH-101 keyboard
5) Caliph8 on MPC Sampler
6) Erick Calilan on self-made circuit-bent devices
7) Jonjie Ayson on a scrapmetal bass made by Lirio
8) Blums Borres on electric guitar
9) Tengal on drums, panart, kulintang, interactive computer
Atom Bomb Concerto
I was a bit doubtful about the idea, because sound artists (a term here used to indicate artists who primarily work with sound textures without using scales and generally in free rhythm) most often play solo, and at very loud levels. With noise as their palette, augmented with feedback, delay and amplification, it's as if every one of them owned an atom bomb: each one has the power to blow up the soundscape in pure white noise and most of them don't have much experience jamming with others as a sound artist. But it worked, partly because Tengal's score ensured that maximum density would consist of 6 players, but mostly because people actually knew how to lie back and leave space for other people. This space could consist of actual silence, (e.g. the silence between two drumbeats) but more often consisted of frequencies they chose not to output. With the possible exception of Lirio, whose whose homemade capacitance synth seemed to be outputting looped bass lines along with the usual robot cat squeals, people generally worked in very tight frequency bands. I was surprised by the amount of tact the musicians displayed.
The Sound
Aside from the expected dominance of metal machine music, there were times when the sound veered jazzwards, and melancholy parts where bits of melody would come and go, although the ensemble never actually played even moderately softly. I enjoyed listening to it for the entirely of the 87 minutes during which I only had to stand up and do something once every three minutes. Tengal, who selected all the players and assigned the positions had the great idea of placing the 2 drummers of the ensemble (himself and Caliph8) three positions apart at positions 9 and 6 respectively, which meant that they never played at the same time. This allowed the two of them to alternate using hard cuts, picking up exactly where the other left off. Another good choice was putting Lirio and Lirio's bandmate Jonjie at positions 1 and 7, which meant that they entered and exited in concert twice during the piece. Although they were positioned at opposite sides of the stage, their shared rapport transformed their simultaneous entrances into tight, dramatic, musical events.

Cuing System
As most of the band members would be seeing the score for the first time on performance day, Tengal and I spent a good bit of time working out a simple and unambiguous way to cue the players. First, we gave each musician had a written schedule of when to play. (So Player 1 had text that told him to play from minute 0 to minute 9; minute 18 to minute 27 and so on.) I also set up a laptop running a stopwatch connected to a monitor visible from the stage. This gave each player a copy of the big picture, and allowed him to watch out for his own entrance points. Aside from this, we broke down the score into a set of 29 cue cards (one for every 3 minute interval of the first 87 minutes) showing which player was supposed to start/stop playing. I had thought of doing this with hand signals, but we figured it was better to be safe and explicit. The last three minutes were the busiest, as it required people to come in every 20 seconds. Another thing I was concerned with was keeping everybody playing softly so that there was enough headroom to get loud during the crescendo. We decided that it would be simplest for me to just do this last bit with hand gestures.
Not-Conducting and Not-Playing
As the score shows, my conducting consisted mostly of reminding people when to start and stop playing, something that only happened every 3 minutes. In fact, Tengal's initial text request asked if I would act as "timekeeper". I was really only busy during the last 3 minutes. I hadn't actually thought about how to behave, but I felt an immediate inhibition against chatting during the 3 minutes of "dead time" I had between cues. Even if I "didn't have anything to do," any behaviour that looked or felt casual, or "not on" was out. This idea quickly led to the task of finding a kind of ritual, seated pose of attention, which I found after a few surprisingly difficult minutes. The English director Peter Brook speaks of an audience's "active silence," and how this attention shapes a performance even in the complete absence of positive action. I instinctively felt a barrier against casual or careless behaviour, a barrier I only violated twice, when I went to the bar to order another beer, and when I stole a puff from Blums, who took a cigarette break on the balcony. I think it was a kind of rebellion from the left brain, which was going crazy insisting that I "wasn't doing anything anyway," or maybe that it wasn't cool to take it so seriously, but it felt wrong, and it is interesting that the musicians also felt the same need to stay in their places. Inconnu ictu was the only other one who ever left his post (he went to chat with someone during one of his rest periods) and he seemed positively relieved when I went to fetch him back.
Avenues for Future Exploration/Adjustment
Dynamic Control: The lack of dynamics made the piece feel overlong to some. Local sound artists seem to think that noise has to be loud. Either most are still unaware of the dramatic possibilities of silence and/or sudden volume shift, or some may (consciously or unconsciously) equate improvising with soloing or domination, a possible consequence of primarily performing solo. In the absence of a shared vocabulary of dynamic effects, the next performance should incorporate structures for cuing volume levels. I once created an animated video loop to the cue performance dynamics of the (now defunct) noise gamelan Volume Control, but a video doesn't incorporate changes easily and graphic design perhaps ought to be left out of the picture at this point. It would be more elegant to do the cuing as flexibly and with as little technology as possible.
Increased Readability: The audience often had trouble knowing who was playing/making what sound. This is a fundamental problem with electronic instruments, whose sounds are not easily correlated with the player's physical behaviour. Tengal is thinking about using lights in some form (perhaps blinking LED necklaces, if they are still available in Quiapo) to mark the players. In addition, there perhaps ought to be an introductory section (like the Alap of Indian Raga performances) during which each player basically showcases his instruments' range of sounds.
Performance photos here and here
The PieceSABAW organizer and composer Tengal (aka Earl Drilon) was invited to stage a SABAW gig at the Bonifacio High Street branch of Mag:net for the opening of the art exhibit Galleon Trade, and decided to name the performance Happy Tengal Day in celebration of his birthday's occurence the previous day. To this end, he came up with the piece which he initially referred to as Rotation of Nine, basically a scheme to schedule the overlapping performances of 9 improvisors. As Tengal has a thing for the number 9, he wanted to set as many parameters as possible to 9. Thus: nine players, each playing for 9 minutes then resting for another nine; players' entrances staggered 3 minutes apart, repeating as necessary to play a piece exactly 90 minutes long. He asked me to conduct the piece, whose concept/algorithm was straightforward enough to be discussed via text/SMS. After the preliminary discussion, I mapped out a quick and dirty score using Microsoft Excel, which I emailed Tengal. He was a bit concerned that the logic of the piece led to it ending prematurely at minute 87, three minutes short of the 90 minute duration he desired. After some back and forthing, I proposed bringing in the players at 20 second intervals after minute 87 in order to execute a full-company crescendo and stop at minute 90. He liked the idea and we went for it.

Personnel:
1) Lirio Salvador on a self-made touch-modulated synthesizer
2) Inconnu ictu on Alesis Airsynth
3) Ria Munoz on Kaoss Pad and contact mic
4) Chris Garcimo on Roland SH-101 keyboard
5) Caliph8 on MPC Sampler
6) Erick Calilan on self-made circuit-bent devices
7) Jonjie Ayson on a scrapmetal bass made by Lirio
8) Blums Borres on electric guitar
9) Tengal on drums, panart, kulintang, interactive computer
Atom Bomb Concerto
I was a bit doubtful about the idea, because sound artists (a term here used to indicate artists who primarily work with sound textures without using scales and generally in free rhythm) most often play solo, and at very loud levels. With noise as their palette, augmented with feedback, delay and amplification, it's as if every one of them owned an atom bomb: each one has the power to blow up the soundscape in pure white noise and most of them don't have much experience jamming with others as a sound artist. But it worked, partly because Tengal's score ensured that maximum density would consist of 6 players, but mostly because people actually knew how to lie back and leave space for other people. This space could consist of actual silence, (e.g. the silence between two drumbeats) but more often consisted of frequencies they chose not to output. With the possible exception of Lirio, whose whose homemade capacitance synth seemed to be outputting looped bass lines along with the usual robot cat squeals, people generally worked in very tight frequency bands. I was surprised by the amount of tact the musicians displayed.
The Sound
Aside from the expected dominance of metal machine music, there were times when the sound veered jazzwards, and melancholy parts where bits of melody would come and go, although the ensemble never actually played even moderately softly. I enjoyed listening to it for the entirely of the 87 minutes during which I only had to stand up and do something once every three minutes. Tengal, who selected all the players and assigned the positions had the great idea of placing the 2 drummers of the ensemble (himself and Caliph8) three positions apart at positions 9 and 6 respectively, which meant that they never played at the same time. This allowed the two of them to alternate using hard cuts, picking up exactly where the other left off. Another good choice was putting Lirio and Lirio's bandmate Jonjie at positions 1 and 7, which meant that they entered and exited in concert twice during the piece. Although they were positioned at opposite sides of the stage, their shared rapport transformed their simultaneous entrances into tight, dramatic, musical events.

Cuing System
As most of the band members would be seeing the score for the first time on performance day, Tengal and I spent a good bit of time working out a simple and unambiguous way to cue the players. First, we gave each musician had a written schedule of when to play. (So Player 1 had text that told him to play from minute 0 to minute 9; minute 18 to minute 27 and so on.) I also set up a laptop running a stopwatch connected to a monitor visible from the stage. This gave each player a copy of the big picture, and allowed him to watch out for his own entrance points. Aside from this, we broke down the score into a set of 29 cue cards (one for every 3 minute interval of the first 87 minutes) showing which player was supposed to start/stop playing. I had thought of doing this with hand signals, but we figured it was better to be safe and explicit. The last three minutes were the busiest, as it required people to come in every 20 seconds. Another thing I was concerned with was keeping everybody playing softly so that there was enough headroom to get loud during the crescendo. We decided that it would be simplest for me to just do this last bit with hand gestures.
Not-Conducting and Not-Playing
As the score shows, my conducting consisted mostly of reminding people when to start and stop playing, something that only happened every 3 minutes. In fact, Tengal's initial text request asked if I would act as "timekeeper". I was really only busy during the last 3 minutes. I hadn't actually thought about how to behave, but I felt an immediate inhibition against chatting during the 3 minutes of "dead time" I had between cues. Even if I "didn't have anything to do," any behaviour that looked or felt casual, or "not on" was out. This idea quickly led to the task of finding a kind of ritual, seated pose of attention, which I found after a few surprisingly difficult minutes. The English director Peter Brook speaks of an audience's "active silence," and how this attention shapes a performance even in the complete absence of positive action. I instinctively felt a barrier against casual or careless behaviour, a barrier I only violated twice, when I went to the bar to order another beer, and when I stole a puff from Blums, who took a cigarette break on the balcony. I think it was a kind of rebellion from the left brain, which was going crazy insisting that I "wasn't doing anything anyway," or maybe that it wasn't cool to take it so seriously, but it felt wrong, and it is interesting that the musicians also felt the same need to stay in their places. Inconnu ictu was the only other one who ever left his post (he went to chat with someone during one of his rest periods) and he seemed positively relieved when I went to fetch him back.
Avenues for Future Exploration/Adjustment
Dynamic Control: The lack of dynamics made the piece feel overlong to some. Local sound artists seem to think that noise has to be loud. Either most are still unaware of the dramatic possibilities of silence and/or sudden volume shift, or some may (consciously or unconsciously) equate improvising with soloing or domination, a possible consequence of primarily performing solo. In the absence of a shared vocabulary of dynamic effects, the next performance should incorporate structures for cuing volume levels. I once created an animated video loop to the cue performance dynamics of the (now defunct) noise gamelan Volume Control, but a video doesn't incorporate changes easily and graphic design perhaps ought to be left out of the picture at this point. It would be more elegant to do the cuing as flexibly and with as little technology as possible.
Increased Readability: The audience often had trouble knowing who was playing/making what sound. This is a fundamental problem with electronic instruments, whose sounds are not easily correlated with the player's physical behaviour. Tengal is thinking about using lights in some form (perhaps blinking LED necklaces, if they are still available in Quiapo) to mark the players. In addition, there perhaps ought to be an introductory section (like the Alap of Indian Raga performances) during which each player basically showcases his instruments' range of sounds.
Performance photos here and here
Labels:
Mag:net,
Magnet,
Motzkin Gangan Ensemble,
Philippines,
S.A.B.A.W.,
SABAW,
sound art,
Tad Ermitano,
Tengal
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