Monday, November 24, 2008
Documentation of the Robot Gamelan
Well, finally put together the video documentation of the interactive robot gamelan quartet --the ISEA 2008 project I was blogging about early this year. Footage is a bit noisy. I know (in theory, anyway) that for stuff like this, the video documentation should be considered the final artwork, but I have to say that thinking and dealing about documentation always seems like a huge mountain after all that physical labor making the work itself. Besides, part of the reason I got into making the robots was because I wanted to get away and make some art using physical matter instead of data and pixels in the first place.
Friday, August 01, 2008
International Herald Tribune!

All right! The International Herald Tribune covered the ISEA show. They got most of it right except for saying that the gestures were captured by photosensors and that I was "half mathematician" The online version's here. They also have a slideshow (with 3 great photos of my work) that you can access via a button on the second page or by clicking here. Appeared in the realspace paper too, with a photo of my work as well! Page 10. Woohoo!
Tuesday, June 24, 2008
Duh-Day

Made a breakthrough realization today. The solenoids were louder than the gongs, so I thought the solution was quieting the solenoids. Forgot that you could also make the gongs louder. And how do you do that? With MASS. There's a reason the traditional mallets are so heavy: it's because heavy sounds good. Moral of the story: Respect vernacular technology. If they've been doing/building it that way for a couple of hundred/thousand years, it's because there are sound physical reasons to build them that way. Jesus.
Stupid, stupid, stupid! But any day you realize how stupid you've been is a day you've gotten a little smarter, so I suppose that it's a good day in that sense.
The image shows the solenoids and the mallets. On the left is a denuded tennis ball on a stick. This was modeled on/inspired by the padded balls they traditionally use on the gongs. On the right is the new beater I kludged together after the light came on. String wrapped around a good SLAB of wood (from the wood stash of Yeye Calderon, a painter/old Mowelfund comrade now residing in SG. Salamat, Ye!). Mass made all the difference.
Another interesting detail. When the tennis ball mallet hit the gong the first time, it made a nice, loud sound. If it hit the gong again, before the gong had come to rest, sometimes it would make a loud sound, sometimes it wouldn't. Sometimes it would even damp the gong. Eventually realized that it was a matter of phasing. If the mallet hit the gong out of phase, the waves it generated in the metal would cancel out the waves already there. Apparently, the solution is just to use really heavy mallets, so that they pack enough punch to damp the existing vibrations AND generate a whole bunch of new ones. Like I said, duh.
I bow in the direction of all the long-dead creators of gamelan instruments, and their acoustic/engineering/physical solutions. I follow in the footsteps of giants.
PS ISEA has its own dedicated blogger (nice idea). He's Joel Ong, whose job it is to write up and photograph the festival and process. His stuff can be found here.
Tuesday, July 03, 2007
Dissecting the Monster

The Invite
Below is an excerpt from the brief for the Dime A Dozen exhibit. It was written by Eileen Legaspi-Ramirez, one of the show's two curators. She showed it to me in early February 07, and asked if I thought I could do something with it:
How does an artifact, a motif, a fetish make the jump from elite item to kitschy icon? And are they able to make the journey back in reverse?...Dime a Dozen hypothesizes on how rarities... slip into the domain of pop and the banal—rarely able to regain pristine cult status in their original form. Artists working in a variety of media will be asked to virtually take iconic Lopez Museum (and other known museum) pieces on this potentially perilous journey...
So: the theme of the exhibit was the decay of iconic artwork. I know nothing about Philippine art history, and would probably be the worst person to comment on the field. Even up until a month ago it was not absolutely clear to me that Luna the painter and Luna the general were two different people. Also, I am not really into making art about art. I would have passed on the theme, except that I had been thinking about the process of meaning decay a few weeks earlier and had even blogged a paragraph on the subject. (Boredom As A Work of Art, 20Jan07)
...the fact must be faced: art can die. The energy an artwork contains for the viewer is a product of energies and cultural tensions/issues that the viewer's milieu have engendered in the viewer. The English director Peter Brook tells of a magical moment in a bombed-out basement in London in the 1940's: a clown on a stage recited the names of dishes he yearned to eat. According to Brook, the clown reduced the starved and rag-swaddled audience to tears. Then the war ended, and grocery lists lost their power to induce lachrymal reactions (in English audiences, anyway). An artwork is a wire between concentrations of social energy. When the distribution of social energies change, the artwork becomes a wire in a vacuum. (This is also the same process by which old art might reacquire power/relevance)
So I thought I'd give it a shot. As I said above, decay is one form of change, but change can occur in the opposite direction: things can grow, multiply, and renew. I decided I would try to instigate a process of growth by growing new meanings in the drawings of Hidalgo.
The Why
Why Hidalgo, and why the drawings? Well, I liked the way the drawings looked, first of all. The rough sketches had a spontaneousness and a power of suggestion that the finished oils didn't have. Second, a drawing that had two sketches of an arm in slightly different poses made me think that I might be able to animate the drawings, a technical idea/problem that excited me. Lastly, the fragmentary images of human body parts made me think of the story Frankenstein's Monster, a story about new life being created out of fragments which resonated with the enterprise of growing new meanings.
I've always loved the myth of Frankenstein. I got hooked on the myth as a kid, probably through TV or comics, and plowed through the novel --in all its turgid, 19th century phraseology-- at a very early age. As a science geek, I immediately identified with Victor, while Shelley's warnings against scientific hubris went in one eye and out the other. The myth inspired me to try to electrically revive a dead dragonfly once I discovered that the turntable of my father's stereo was badly grounded, and delivered powerful electrical shocks (I must have been around nine). Frankenstein's Monster was one of the reasons I decided to study biology.
Accordingly, I shot some drawings and cut some studies. It didn't take more than a couple of passes with Photoshop and Aftereffects to conclude that there was not enough material in the drawings to create an animation made solely from the drawings, at least, not enough to transmit the information that I wanted to transmit. It was at this point that I got the idea of recreating some of the drawings in 3D with the eFrontier program called Poser.
As I mentioned in the post about making Sausage, I generally cultivate a kind of tame, controlled paranoia when making art. I look out for signs and portents, parallels and corroborations in the universe; what Carl Jung called synchronicities. When I was about halfway through making the soundtrack, I discovered that Hidalgo's middle name was Resurreccion. Bingo!
Hypermodels and Hyperreality
The director of the Lopez Museum, Cedy Lopez, said she was having trouble describing the work to journalists, especially the part about the 3D figures. Was there, she asked, a term for the process of creating 3D analogs of 2D art? Something like animate, or morph? Well, no, there wasn't. Which meant I was free to dub the process myself. I decided to call the process hypermodelling. It's a good word, for several reasons.
1) It makes reference to hyperreality, a word coined by the writer Umberto Eco, which describes the state when a copy becomes indistinguishable from --or more powerful/fascinating than-- the original. Better than the real thing. Glamour photography is all about hyperreality. A photograph of Sharon Stone embodies sex incarnate. Sharon Stone in the flesh is just another blonde with bad skin.
2) It echoes the words hyperspace and hypercube, which refer to 4-dimensional space and the 4-dimensional analog of a cube, respectively. The two words come from multidimensional mathematics, and so lend a kind of mathematical glamour that is appropriate for the computationally intensive process of 3D hypermodelling to possess.
3) It contains the word model. Hidalgo would have used human models as references for his drawings and paintings. A 3D hypermodel can be thought of as somehow returning to, copying, exceeding and replacing the human model that the drawings copied.
4) It is grammatically versatile. It can be used as a verb: "The artist hypermodelled the drawings," and as a common noun: "The artist created a hypermodel of the drawing".
Sound
The primary element of the soundtrack is a processed version of Tony Bennett's cover of the song Stranger In Paradise. I processed the song through a bandpass filter to make it sound as though it were playing through a radio or gramophone, and created an audio layer composed of the song lyrics spoken by a text-to-speech program.
The 20 monitors are playing 5 layers of synthesized audio that I thought of as the sound of the resurrection machine. In fact, I saw the physical being of the work as a resurrection machine-- as a big black, monolithic THING that was processing Hidalgo's drawings.
Parable and Action
What I like most about the work is how it walks what it talks about. It presents a parable about the creation of new life, this is what it "talks" about. At the same time, it is actually creating new life, ie creating new meanings in Hidalgo's drawings: A visitor who has seen the work is now highly likely to be reminded of Frankenstein when he sees Hidalgo's drawings. Heh heh.
Thursday, June 28, 2007
Eisenstein's Monster

Gotta a new video work. It's called Eisenstein's Monster, 20 monitors and 1 projector, 5 channels of audio and video, in a roomful of drawings by Felix Resurreccion Hidalgo! It's part of a groups show called Dime a Dozen, which features me, Gerardo Tan and Alwin Reamillo. Lopez Museum's Rosan Cruz shot me standing in front of it with her phone and posted it on youtube here:
http://www.youtube.com/watch?v
I'm kinda in silhouette but at least you can see (and hear) the work doing its thing.
The show will run till September 22. 8-5 M-Sat at the Lopez Museum, which is on the ground floor of the Benpres building on the corner of Exchange Road and Meralco Ave. It's about 2 buildings down from the Mandaluyong Stock Exchange. Be forewarned that there IS an entrance fee of 80 pesos though, as there're a lot of Lunas and Hidalgos in there.
The most straightforward way to get there by public transportation is to take the MRT (EDSA line) and get off the Shaw Boulevard station. Walk to the jeepney terminal behind EDSA Central and take the jeepney bound for Ugong. This jeepney will pass directly in front of the Benpres building/Lopez Museum.
Alternatively, you could walk to the museum from Megamall. Must be a little less than a kilometer away (see map).
Sunday, November 19, 2006
Shift Register
Apologies. Been what, about 2 months? Sundry friends have been on my ass to put something new on the damn page. Truth is, I was ironing out the bugs in a media installation for the 2006 Ogaki Biennale in Japan. This is a festival dedicated to "New Media" which, includes sound installations, video art, and what is now called "media art", which is stuff that uses computers, sensors, etc. Suppose bio stuff could be there, but mostly isn't yet. At any rate, I had to buckle down. Then I went to Ogaki, where I was usually too drunk or too tired to post. Then I got back, but couldn't figure out how to break it all down into little pieces. Well, I got started when I finally started writing the stuff down for a magazine. It's a new magazine, no title yet, but I"ll post here when the maiden issue comes out. Above is documentation footage of my work SHIFT REGISTER, which my curator tells me should be described as a "media installation," and not "computer video installation" as I had been telling everybody.
The work is a tunnel, equipped with sensors, a modified webcam, a computer, and a video projector. You go inside the tunnel, and then your face pops out at you, and then it melts your face. The staff of the festival actually built a tunnel for me, but with characteristic Japanese serendipity, they used the outside walls as projection surfaces for some of the other works. The title "Shift Register" is the name of a digital circuit that computers use to count with. I had the idea of a work that grabbed your image and then melted it, and put it together. I chose the title because it seemed as if the work was something about surveillance. Now I wonder if it couldn't also be about being addressed by a kind of alien intelligence. Someone/something suddenly looking at you. Sometimes the images that I pursue are just as mysterious as other people's works: open/floating metaphors that you try out, this way and that, to see what other things they could attach to...