Showing posts with label media art. Show all posts
Showing posts with label media art. Show all posts

Monday, December 06, 2010

Twinning Machine: Second Iteration



New Twinning Machine collaboration with Rhosam ("Sam") Prudenciado. This time occasioned by the 2010 Fete dela WSK. "WSK" is pronounced "Wasak" whose literal meaning in Tagalog is "broken," or "crazy," but which means something like "bad" or "badass" in 2010. A hip, colloquial term of approval, like the terms "hayop," "hanep," "astig," and "ayos" before it. Fete dela WSK is, in the words of its director and chief architect Tengal Drilon, " a festival of post-music and sonic bricolage," which took place in Manila from 19Nov to 28Nov 2010, about which I'll go into greater detail in another post.

(See here for my notes on the first iteration.)

I'd like to thank Myra Beltran, DanceForum and the Contemporary Dance Network of the Philippines (of which Sam is a member) for their support, and the grant of the space and time to explore this enterprise, which is essentially an effort to make a dancer dance with himself. Sam and I do this with the use of the Twinning Machine --an original program that I coded with Processing-- basically a video sampler with a live camera input.

Of course, I reserve my biggest thanks for Sam, without whom this would have been impossible or worse, unwatchable. Video feedback is a noisy and dangerous beast. It fills the screen with bodies, and if the choreography is cluttered, it can easily turn the screen into visual sludge. Sam's style of alternating modular variations of a single graphic gesture (most clearly illustrated in 7:00 to 7:35, where he basically stands in various locations on the stage) with sections of "lead guitar" is particularly suited to the idiosyncracies of the program. I really also like the way he will sometimes do things backwards, in order to complicate the reading of the images. Whether they are moving normally or in reverse becomes harder to tell when the dancer himself is prone to walking backwards.

Monday, November 24, 2008

Documentation of the Robot Gamelan



Well, finally put together the video documentation of the interactive robot gamelan quartet --the ISEA 2008 project I was blogging about early this year. Footage is a bit noisy. I know (in theory, anyway) that for stuff like this, the video documentation should be considered the final artwork, but I have to say that thinking and dealing about documentation always seems like a huge mountain after all that physical labor making the work itself. Besides, part of the reason I got into making the robots was because I wanted to get away and make some art using physical matter instead of data and pixels in the first place.

Friday, August 01, 2008

International Herald Tribune!


All right! The International Herald Tribune covered the ISEA show. They got most of it right except for saying that the gestures were captured by photosensors and that I was "half mathematician" The online version's here. They also have a slideshow (with 3 great photos of my work) that you can access via a button on the second page or by clicking here. Appeared in the realspace paper too, with a photo of my work as well! Page 10. Woohoo!

Tuesday, June 24, 2008

Duh-Day



Made a breakthrough realization today. The solenoids were louder than the gongs, so I thought the solution was quieting the solenoids. Forgot that you could also make the gongs louder. And how do you do that? With MASS. There's a reason the traditional mallets are so heavy: it's because heavy sounds good. Moral of the story: Respect vernacular technology. If they've been doing/building it that way for a couple of hundred/thousand years, it's because there are sound physical reasons to build them that way. Jesus.

Stupid, stupid, stupid! But any day you realize how stupid you've been is a day you've gotten a little smarter, so I suppose that it's a good day in that sense.

The image shows the solenoids and the mallets. On the left is a denuded tennis ball on a stick. This was modeled on/inspired by the padded balls they traditionally use on the gongs. On the right is the new beater I kludged together after the light came on. String wrapped around a good SLAB of wood (from the wood stash of Yeye Calderon, a painter/old Mowelfund comrade now residing in SG. Salamat, Ye!). Mass made all the difference.

Another interesting detail. When the tennis ball mallet hit the gong the first time, it made a nice, loud sound. If it hit the gong again, before the gong had come to rest, sometimes it would make a loud sound, sometimes it wouldn't. Sometimes it would even damp the gong. Eventually realized that it was a matter of phasing. If the mallet hit the gong out of phase, the waves it generated in the metal would cancel out the waves already there. Apparently, the solution is just to use really heavy mallets, so that they pack enough punch to damp the existing vibrations AND generate a whole bunch of new ones. Like I said, duh.

I bow in the direction of all the long-dead creators of gamelan instruments, and their acoustic/engineering/physical solutions. I follow in the footsteps of giants.

PS ISEA has its own dedicated blogger (nice idea). He's Joel Ong, whose job it is to write up and photograph the festival and process. His stuff can be found here.