Sunday, December 09, 2007

Klaus Schultze on Stockhausen

Several people have mentioned the death of Stockhausen, I think, because lot of people (including me) are/were under the impression that Stockhausen was a seminal figure in the history of electronic music. Klaus Schultze (one of the old members of the German 70's synth group Tangerine Dream. He eventually left the group and produced a number of solo albums) thinks different: he acknowledges that Stockhausen was certainly among the first to use an oscillator in a composition, but that this act was a minor experiment that Stockhausen abandoned almost immediately in a career dedicated to exploring NON-electronic music.


Below is an excerpt from an interview given by Klaus Schultze. The rest of the interview can be found
here.

KS: Everytime a journalist cannot cope (pun intended) with a certain music, he mentions "Stockhausen" as a kind of synonym. Have you ever checked Stockhausen's output? About 5 (five) compositions that could be called "electronic", and they were done 30 to 40 years ago, made with an oscillator or something like this. He did over hundred of other compositions that have no relation whatsoever to electronic music. Besides, what I heard meanwhile, sounds awful to my ears and to most other people's ears and hearts. Stockhausen is maybe a good theorist. Who's listening voluntarily to his actual music, who "enjoys" it? I also had and I have nothing to do with Cage or Riley. Neither with their music nor with their theories and philosophies (if they have any...). I have nothing against it, but this is simply not my world. When I started to do my music, and before, I was listening to Jimi Hendrix and Pink Floyd, before it was the Spotnicks and the Ventures, but not to the names you mention. Nobody in my surrounding and in my age did. This was a kind of "culture" that just did not exist among us. Only many years after, and because every second journalist asked me about "Stockhausen", I finally bought his theoretic books and I read them. Interesting stuff, I must admit, but the musical results are still not my cup of tea.

(From another interview, two years earlier:)

I'm really tired of hearing this name: "Stockhausen". Have you ever checked how many "electronic" compositions he did? For the last 20 years not one. This friendly religious man does not even own a mixing desk (Which is no crime, of course. But it shows some things), not to mention that he never searched seriously for synthetic sounds. What he did before, in the fifties and sixties, was not at all "electronic", in the sense we understand it since Robert Moog and Walter Carlos' profound works. I have nothing against Stockhausen and his theories, but his music was and is of no big interest to me, not to mention: influence. ...There is no "myth" behind Stockhausen. It's just that one inept writer copies from the other this magical word: "Stockhausen". An Italian friend recently told me: There are many journalists who don't know much about a certain music. If those writers try to give a name to a kind of music which is beyond their understanding, they call it "Stockhausen". There are many of these writers.

Tuesday, December 04, 2007

Fuck Lomography

The question is not so much what the hell lomo is or what the hell
lomography is, as how the hell is lomography different from nikonography,minoltagraphy, leicagraphy, etc.

Lomo is not the name of a new technology and lomography is not the name of a new discipline/practice/art. They are marketing words cooked up by fuckbrain marketers.

The lomo is an instamatic camera made by the lomo corporation. Period. The answer to the question. "What the Hell is Lomography" is therefore "The art of taking pictures with an instamatic camera made by the Lomo corporation. "

If there is such a word as lomography, then the following words also exist:

kodakography the art of taking pictures with Kodak film
fuijigraphy the art of taking pictures with Fuji film
vivitagraphy the art of taking pictures with Vivitar lenses

etc. , ie: repeat for every corporation in the world.

Further, EVERY POSSIBLE COMBINATION OF THESE WORDS WOULD EXIST, so that, for example, there would be such a word as:

nikonokodakovivitalevisairjordanography, which would be the art of taking pictures with a Nikon camera using a Vivitar zoom loaded with Kodak film while wearing 501s and Nike cross-trainers.

So fuck "lomography"

Friday, October 26, 2007

Stupid Question

I despise it. It is, in my opinion, an act of speech whose vapidness is comparable to asking an earthquake victim, "How do you feel?" when a 30 story building has fallen on said victim's house and family. I hate it because it is undefined, pointless and wasteful and because of the fake respectability that cloaks its emptiness, pointlessness and wastefulness. It makes the asker of the question APPEAR serious and thoughtful, when he is not being anything of the kind. I refer to question whose general form consists of the formula:

"Is the Philippines Ready for X?"


UNDEFINED
"The Philippines"
"ready for"
"X" (Not because "X" stands for the unknown, but because the terms usually inserted here refer to new/emerging/poorly understood art forms.)


POINTLESS
To ask people about their opinion about the likelihood of X happening in the world is to accumulate information about people's opinions, not about X or the likelihood of X.

Parable: Someone asks 5 lovers of alligator sausage, "Do you think there is a Philippine market for alligator sausage?" One guy says yes because a, b, c, d. Another guys says no, because e, f, g, h. At the end of the discussion, there are 5 opinions and 20 reasons, none of which have been verified as accurately describing anything in the real world. For the question to even begin to have the shadow of a point, it would have to be reframed, critically and specifically, as a statistical question. However, a statistical question can only properly answered by a statistical survey.


WASTEFUL
It is a waste of time and spit to ask this question of an enthusiast/artist/maker, because you are in effect asking him what he thinks OTHER people think, or worse, what he thinks other people WILL think. Listen: He doesn't know, and his opinion is an enthusiast's opinion, meaning that a positive answer is probably colored by his enthusiasm anyway. An enthusiast or artist might have some expert knowledge about X. He has no expert knowledge at all about what other people think about X.

On the other hand, there are endless SPECIFIC questions that an enthusiast with his store of personal experience could USEFULLY answer. Questions which actually are questions of fact, or useful guides to personal experiment/investigation like: What are the different kinds of sausage? What are the different ways you can prepare alligator sausage? Are alligators farmed, or are they just hunted in the wild? How is alligator sausage different from pork sausage? from beef? Does the alligator's diet affect the taste of the sausage, and so on and so on and so on.

Can we just put a stake through this question's heart? I propose that we should all publicly recognize this question for the piece of emptyheaded fluff that it is and herefter suspect all framers of it to be emptyheaded and fluffy by association and therefore to be just and proper targets for our concerted hilarity and disdain. Kh!

Thursday, October 25, 2007

Then again...

Was thinking about what everybody including me were saying at the Daily Disclosures forum re video art necessarily excluding narrative, mtv, documentary (etc). Just realized that my work Eisenstein's Monster (still showing at the Lopez Museum until March of 2008) is roughly narrative (as it can fairly be described to be the account of Frankenstein's Monster's creation as told from the viewpoint of the monster) and, as the sound track contains the entirety of Tony Bennett's "Stranger in Paradise", can also be classed as a kind of MTV. Yet it doesn't seem to NOT be video art...

One possible moral of the story is that if the limits of any genre are pushed far enough, the specimen becomes extreme/outside/weird/puzzling/engaging enough to persuade us to call it art.

Another possiblity is that I was/am mistaken, and that Eisenstein's Monster is not, in fact video art. Or that it is, in fact an MTV. (This could eventually be judged to be the case. Some artworks start out in one category and wind up in another, according to the flow of history. Some of Nam June Paik's looped pieces (eg "Button Happening") used to be called films.)

Another possibility is that the "No MTVs, Narrative etc" rule is equivalent to insisting that a work must somehow transcend/exceed conventional boundaries for it to be considered "art". Perhaps our search for "art" is a search for the strange, the uncontained, the transcendent, the new, or maybe even just the unfamiliar.

At any rate, for this idea to have completely slipped by me for a couple of months illustrates how creation and criticism/analysis/philosophy can SOMETIMES proceed apparently independently of each other. I prefer to make stuff naively, following the trail of fun or whatever, but everything made, (however it was made) should be fair game for analysis, after it's made. Just because it was made in the absence of rational analysis doesn't mean that it should be immune from rational analysis. Evaluation doesn't have to parallel the creative process.

Thursday, October 18, 2007

Spinning Jimmy

This is a video of the work I contributed to the Daily Disclosures show. The title is "Spinning Jimmy", which is a play on James Hargreave's "Spinning Jenny," an iconic invention in the history of automation. A lot of artists sort of play on the difference between the virtual and the real, by putting props next to a TV. I wanted to make a virtual image definitively enter the real world by making it perform work. So I made this photosensor-activated crank thing that wound thread around an old VHS spool. Every time Jimmy lifts the sandbag over his head, he winds a little thread on the spool. Heh heh.

Visual Pond, the curators of the show, maintain a blog at http://visualpond.blogspot.com/2010/04/end-frame-video-art-project-ii-daily.html

They have more documentation there. Check it out. ;-)

2 Faces of Video Art Part 2

Another sign how conceptual art has somehow co-opted (or seems to be in the process of co-opting) video art: Ringo Bunoan, a curator and conceptual artist identified with the group surrounding Roberto Chabet, was complaining that the one-minute limit was improper, because video art unfolded over a long period of time. Now, from the standpoint of an experimental filmmaker or experimental video maker, it is completely reasonable to make one-minute works, or even works that unfold in a matter of seconds. Hell, commercials run for 30 seconds. Ringo has apparently equated the scale and motifs associated with conceptual video art (prolonged duration, looping, relative static frame, repetition, incremental change, minimalism) with all art made with video.

I have to say I don’t like the co-optation of the term, but let’s lay that aside for a moment. I’m thinking: that the field/technology of the moving image appears to present two main problematics, or areas of exploration. On the one hand there is the problem of alternative sequential meaning: how can you sequence images if you leave out narrative, documentary,mtv? Then there is the problem that the kind of conceptual video art Ringo is familiar with seems to tackle. As it doesn’t seem to be concerned with the problem of shot sequence, I’m thinking that it’s concerned with the shot itself. Using film terminology, perhaps we can say that its problem is the problem of alternative shot meaning. What else/how else can the shot mean? This seems a likely way of putting it, as it appears to be one of the major problems the conceptualists address, ie: what/how else could a painting (ie a single image) mean?

In short, I'm thinking that although the one-minute video pieces and the video installations are both art and although they both use video, they are two different kinds of video art, in the sense that they require different kinds of viewing attention, address different problems, and that you need to use different sets of conceptual/critical tools to talk about what they are doing.

Wednesday, October 17, 2007

Notes on the Daily Disclosures Show


Dammit, really falling behind. Although it's pretty clear in my mind that it's the artist's job to infect the culture with his ideas and that he should therefore put some effort in documenting ie publicizing his works in order to spread said infection, it's really quite difficult to make stuff and publicize it at the same time, especially if, (as in my case) the making part primarily consists of ironing out mechanical/logical/electronic/physical glitches in the damn things. After a long day of bughunting, the LAST thing I want to do is stare at a computer screen. Anyway. This show ran from 2007 Oct 12 to Oct 16 in a corridor of the 5th floor of the EDSA Shangrila Mall. It was produced by Visual Pond, a group of very young, very intelligent curators who have decided to dedicate a major portion of their activities to curating video art. As even Time magazine knows, and most of the art writers and critics here still apparently do not, video art is very nearly the new mainstream in all the big art biennales, accounting for over half of all submissions. As usual, it's taking a while to catch on in the archipelago, but hopefully the increased speed of gossip/communications in the 21st century (blogging, text, etc) and the cheap video equipment made in China or smuggled in at the pier will shorten the process of culturo-psychological penetration.

For those of you on multiply, you can check out the documentation that the Visual Pond girls uploaded there here: http://visualpond.multiply.com. There are photos, and mp3s of two talks. One was a primer on copyright law by Atty Louie Calvario of the Intellectual Property Rights Office, and the other an open forum in which I, Jun Sabayton and Teddy Co were speakers.

Anyway: The show featured works that basically fell into two categories: a bunch of one-minute video works for the One-Minutes Foundation, and a bunch of video art not bound by that limit. Those video works that were not part of the one-minute video series included both "pure" (simple?) video pieces that existed primarily as DVDs that could be displayed on any video monitor, and video installations, which incorporated physical hardware aside from the video monitors and DVD players.

Although the visual artist and curator Ringo Bunoan grumbled that an exhibit in a mall corridor did not do justice to the works, there is something to be said for the virtue of sheer mainstream accessibility. Shoppers with probably no previous acquaintance with video art stopping to furrow their brows even for just a few minutes, without having to commit to the act of entering a gallery's front door...I dunno. I like it. That aside, the show had a bright, contemporary feel overall, incorporating pop furniture from Cubao X and huge flatscreen monitors on grey pillars, all cables neatly tucked away inside.


The show reflected the dimly-lit and groping nature of cultural digestion, not only in the presentation and content, but also in the curatorial process: judges from divergent fields, (film, academia, visual art) struggling to find common criteria by which to judge the works, submissions that were NOT video art (documentaries and MTVs among them), artists themselves wondering whether they had actually made a piece of video art, and all looking for some kind of positive definition of what the hell video art is to light the way. Even Ringo demanded a definition, but tellingly stood at a loss for an answer when I asked her how she knew HER stuff was video art: what was her definition?

For a practitioner of her history and stature to have no definition should be enough to make one suspect that such a definition will NOT be forthcoming. Nor will it. As was eventually thrashed out in the highly vocal, SRO open forum held on the 16th, video art (and very possibly all emerging art forms) has to be defined NEGATIVELY, ie by what it is NOT: It's not animation, it's not MTV, it's not documentary, it's not narrative. The apparent unavoidability of a negative definition seems to be a logical consequence of the fact that "video art" is the current name for the project of finding alternatives to known ways of sequencing images. In other words: we currently know how to sequence images in order to make narratives, MTVs, documentaries and animation. Video art (and it's previous incarnation of experimental film) asks: HOW ELSE can we sequence images? To ask "how else" is to begin by knowing what you DON'T want to do, ie to explore by knowing the negative of the answer. In short: we have a negative definition BECAUSE we explore in a negative space.

(An interesting logical consequence of this idea is the possibility that we will ONLY be able to arrive at a positive definition once video art ceases to be an exploration in negative space, ie when it has died. ;-))

I am a bit disturbed however, with the current identification of the entirety of video art with the motifs and concerns of conceptual art. When did the two terms become synonymous? Although I am attracted to the conceptualist approach myself, surely there must be video art that is NOT conceptual? There was a work there that was essentially a big pink particle animation explosion. Ringo insisted that it was not video art, that it was only "a special effect." I was watching it myself thinking "this is very pretty, but yes there is no concept behind it..." when it occurred to me that there are a lot of pretty, ie decorative paintings, paintings that have no concept behind them, but we don't refuse to call them paintings. For a moment there, I thought I saw a possible turn the future could take: a new, defiant rejection of the conceptualist valorization of ideas. The rebels would call their stuff New Eye Candy and insist that revelation proceeded from sensuous and preverbal intuition. Heh heh. Will this future arrive?

Later.

Monday, September 24, 2007

Nietzche on simplicity

“Young people love what is interesting and odd, no matter how true or false it is. More mature minds love what is interesting and odd about truth. Fully mature intellects, finally, love truth, even when it appears plain and simple, boring to the ordinary person; for they have noticed that truth tends to reveal its highest wisdom in the guise of simplicity.”

--Nietzche

Friday, August 24, 2007

The Two Faces of Video Art in the Philippines

Below is an essay I wrote in 2005 for Digital Paradise, a new media exhibit and held at the Daejeon Museum of Art and associated galleries in Korea. It was subsequently edited and republished by Lisa Chikiamco for the first End Frame Video Art exhibition held in Rockwell in 2006. I figured I'd park it here for ready access. It should be noted however, that recent exhibitions of videoart have tended to exclude the maximalist works in favor of the minimalist/conceptualist works, a narrowing of curatorial focus which Lisa Chikiamco herself has played some part in bringing about. Perhaps this is the way transitions take place in the Philippines. New stuff is made by friends of the old guard, which the old guard happily and uncritically show alongside of their stuff, unmindful of the visual disjunction. As the new stuff proliferates, so do its supporters. Finally, the old scene "buds" another scene, which focuses primarily on the new stuff.


WORLDS APART
The Two Faces of Video Art in the Philippines

As of the present, video art in the Philippines has roots in two traditions. One is the tradition of experimental film, which mainly radiate from the Mowelfund Film Institute (MFI), and the tradition of conceptual art which radiate from the teachings of the conceptualist Roberto Chabet. This essay attempts to sketch and describe the work and motifs of the two camps. For this purpose, I will delineate the motifs of the MFI/experimental film camp through a discussion of certain works by filmmakers Lyle Sacris, Elvert Banares and Ryan Vergara and the motifs of the conceptual camp by discussing works of Ronald Anading and Gary Pastrana.

The Face from MFI/Experimental Film

MFI director Nick DeOcampo (himself a filmmaker and film historian), asserts that filmmakers with a (non-Conceptual-Art) Fine Arts background simply saw the camera as something else to paint with. He further asserts that the sheer technical and economic difficulties of making a synchronized sound narrative on film or video in a third world country in the 80's (before the advent and proliferation of desktop editing) forced young filmmakers to create alternatives to a structure that made such impossible demands. However, it is also impossible to discount the influence of the Goethe Institut, which not only screened whole programs of experimental film, but also sponsored hands-on experimental film workshops at the MFI by filmmakers like Helmut Berger and Christoph Janetzko in the 80’s. Janetzko in particular, is famous as a teacher and advocate of experimental film all over Asia. It is primarily through Janetzko, and the Goethe Institut’s sponsorship of Janetzko’s workshops, that the memes of experimental film have spread throughout this continent.


Naturally, the death of film (especially the Super-8 and 16-mm gauges—the traditional, low-budget film gauges of alternative cinema) has made it inevitable that experimental filmmakers would turn to video. This transition/connection between film and video is the most obvious characteristic of Elvert Bañares' work "Gemini," in which he digitally reprocessed footage he originally created with the Mowelfund J&K optical printer. The film footage lovingly reprises familiar motifs from experimental film: found footage, the physical assault on the celluloid, (scratched emulsions, celluloid soaked in various chemicals, burnt, buried in the ground, and so on) and so on, producing a strange nostalgia in the viewer. Inside the computer, the work becomes further manipulated by digital processes. Bañares composites pieces of the original footage, multiplies it, changes the color and so on. That he has transformed his single channel work into a 2 channel installation is also indicative of the way experimental film in the Philippines slides between film and installation.

The filmic pedigree of Banares, Sacris and Vergara, is also immediately visible in the conventions they use to frame the “content” of their works. They include a title card, a list of credits, and, in the case of Banares, even a dedication. They show the filmmakers’ faith that all material on the screen outside the opening and closing shot can be experienced by the viewer as something apart from the actual content of the work. They are perhaps also more used to thinking of the work as pure information, and consequently also as something very likely to spawn copies with illegible, damaged, or nonexistent labels. In contrast, those artists from the Fine Arts/Conceptualist camp often avoid shooting credits, preferring that no text interrupt the video. They tend to see the physical monitor as the frame, and trust that a suitable label will accompany the work wherever it is exhibited.

The works from the experimental film tradition are often somewhat “maximalist,” with a kind of Rauschenbergian inclusivity. They are marked by a kind of hyperkineticism, filled with movement, noise, and jarring transitions. The artists generally view their art in the light of ideas elucidated by the Romantics in the 19th century: that works of art are highly personal expressions of the artist, the unruly manifestations of unruly spirits that are impatient with rules and tradition. This strain is particularly evident in Videotron. Vergara, a flamboyant and androgynous figure, shows himself using spray paint, focusing cameras and editing on a computer, amid a welter of images from the city and from television. The video presents a quixotic figure, dizzied by the modern city, cataloging it, manipulating images of it, turning it, by the magic of digital manipulation, into something part of him. The camera is the means by which he comes to grips with the city.

Of the three, Sacris has the slickest images, not surprising for a man who used to direct music videos for a living. Sacris, has previously asserted that although his images are representations of personal sentiments, these sentiments themselves are not for public consumption, and that the viewer is absolutely free to make what he will of the images. As a result, his previous work has suffered from a kind of hermetic quality. In contrast, Reincarnation’s dual structure of video and poem provides the viewer with a more limited space for interpretation, which turns out to allow the viewer to find more, not less meaning in the work. The mind, shuttling between the two structures, weaves a deepening tapestry of meditation, circling the issues of life and limits that have been staked out as the work’s subject-matter. His eight-channel work is designed to work with the structure of a ceiling and a floor, thus weaving the architecture of the exhibit space into the digital content of the work. Dancers run upward, flowing across the eight monitors, only to be turned back by the ceiling. The monitors flicker with extreme closeups that quote the lighting of the eerie animated shorts of the Quay brothers, the London-based directors of the live-action feature Institute Benjamenta, famed for eerie, atmospheric shorts like Street of Crocodiles, and The Cabinet of Jan Svankmajer. Sacris paints the world as a jumble of abandoned relics. Humanity seems to wade through a junkyard of mementos, striving upwards, constantly turned back by an impenetrable ceiling.

The Face from Conceptual Art

Opposed to the maximalist-romantic orientation of the artists who come from an experimental film background is the minimalist-self-effacing aesthetic of the artists with a Fine Arts background associated with the circle surrounding the grand old man of Philippine conceptual art, Roberto Chabet. These artists see themselves primarily as visual artists who sometimes also use video. Ronald Anading and Gary Pastrana, both paint and build objects aside from creating video installations. Ronald Anading (Or “Poklong” as he is called by his friends) is also responsible for curating Interruption at the Big Sky Mind Gallery in 2001, the first all-video art show in the Philippines.

The works of this tradition are governed by a kind of “anti-prettiness,” inherited from the Dadaists by way of Fluxus. They reduce rather than accumulate. They substitute repetition for variety. They avoid micromanaged cinematography in favor of video shot in available spaces with available light. Their whole aesthetic is drenched in a kind of visual monasticism, a Calvinist preference for plain, unadorned appearances. This overt plainness overlies a covert aspect that is the true “content” of the work. Quite a number of artworks use video to illuminate an object as an indexical sign. The philosopher Charles Pierce defined the indexical sign, or index, as the sign which is causally related to its referent, like a footprint is an indexical sign of human presence. Typically, an ordinary object is juxtaposed with video that reveals something covert about the object. This covert aspect need not be something large or grandiose. It is often simply some fact about the how object was created: the point is the relationship between the video and the object. Gary Pastrana’s work Gravity Builds A Poem is especially elegant in the way each half of the work is so ordinary apart from the other half. In this work, a shelf at eye-level is messily piled with toy alphabet blocks. On the floor below the shelf, a video monitor displays the image of the artist lying on the floor throwing blocks upward, out of frame . The video, in short, simply documents the process by which the blocks arrived on the shelf. The work rejects the expressionist idea of the role that the artist’s personal labor and emotion play in the making of something recognized as a “work of art”. The arrangement of the blocks are arbitrary, but at the same time absolutely sacred: it is impossible to move anything on the shelf without destroying the nature of its relationship with the video. And while it is also impossible to prove that this relationship has not been disturbed, one also senses that the site has somehow been imprinted, or sanctified, by this idiosyncratic, arbitrary process.


Anading’s Found Object is strangely hypnotic in spite of the high speed of the images (produced by time lapse, a visual device usually associated with the maximalists) and the crashing noise of a concrete drainage pipe being demolished with sledge hammers. Again, the overt aspect is one of pure ordinariness. Lighting is utilitarian and camera movement nonexistent. However, the sped-up humans lose their separate identities even as we watch, and become part of a clanging, flickering, slowly changing landscape. In this case, the covert and overt elements are presented sequentially, unlike in Pastrana’s work, wherein they are presented simultaneously. The covert element, the noisy and destructive party organized by Anading is presented onscreen. But because Anading has reversed the video in addition to speeding it up, the destruction becomes an act of slow creation, wresting a kind of industrial poetry from the drainage pipe. At the end of the work, the overt object (the drainage pipe) stands whole like a witness to all we have seen before: a mute, impenetrable, yet deeply pregnant icon, reminiscent of the monolith from Kubrick’s film 2001.

Really Two Faces?

Film and Conceptual Art: From what I little I know, read, and been told, a similar duality exists in other countries’ art traditions, but that the stylistic/aesthetic divide between the two traditions corresponds to social and curatorial divisions: the two camps often do not mingle, and see the art of the other camp as a hostile tradition with which they have nothing in common. The young turks of the Videoart Center in Tokyo view the old guard of the Image Forum with suspicion and it seems that the attitude is reciprocated. No such divisions inform the Philippine scene. Makers of hyperkinetic experimental films exhibit their works alongside minimalist, conceptual video installations and toast the makers of these installations as fellow “filmmakers.” For their part, the loop-minimalists do not contest the label, and seem content with the curating of the shows. All seem united in the view that they till a common field.

It would be easy to claim that the Filipino artists don’t really get it, or that they’ve got it all wrong; to claim that their easy inclusivity indicates that Filipino video artists misunderstand that conceptual, loop-based video works are as much a rejection of assumptions and values of “traditional” experimental film as they are an exploration of areas this tradition does not explore. This would be the easy conclusion, and so we refuse to make it, and instead choose, at this time, to indicate that we are looking for another conclusion, and that we haven’t found one yet.

Wednesday, August 15, 2007

Mothra song in Tagalog

Bit of Pinoy Trivia: This is an extract from Mothra versus Godzilla (1964). You can hear the tiny islander girls played by twin sisters Emi and Yumi Ito (the singing duo called The Peanuts) singing in Tagalog:

Naiintindihan mo ba?
Mayroon ba doon?
Pumunta ka lang dito.
Halika't maupo
.

(Do you understand? Is there something over there? Come over here. Sit down.)

The phrase "Halika't maupo" is kind of an old-fashioned, or literary way of speaking. Makes me wonder if this isn't a straight rip from some old kundiman. Would appreciate it if anyone could say for sure. The composer is Akira Ifukabe, who composed the eerie music of the Mothra movies.



Friday, August 10, 2007

Media Art Histories


I'm currently reading MediaArtHistories a brilliant compilation of essays that link current computer/sensor/VR etc art to various phenomena/movements etc in the past. Needless to say, I adore the book. Haven't read anything like it. It's something that ought to be bought (especially by libraries) and read (especially by teachers, critics and writers). Not just because it would make my life easier when I tell people that I make media art, but because the world is not about to become LESS technological, which means that media art is a coming juggernaut. But, as the writers point out, a lot of historical threads are present in media art's themes. (For instance, Peter Weibel traces Mediaart motifs like virtuality, programmability, haptic interactivity and algorithmic process to Kinetic and Op art!)

For an overview of the kind of writing that the book contains, you can check out this site:

http://www.mediaarthistories.org/

It's the archive some of of the papers (in pdf) that were presented at the conference that eventually spawned the book.

About 40 u$ and not locally available as far as I know. (No whining please!) You wanna get it, go to Amazon here or MIT Press here.

Note: I've exchanged a few emails with the editor Oliver Grau, and yeah, he does have a vested interest in getting the word out, but I don't get anything for doing this. I'm just glad for some perspective on what otherwise seems like a forest of alienware (even if I make some of that alienware myself ;-)). I've also checked out Grau's own book Virtual Art: From Illusion to Immersion on Googlebooks (see here ). The bit where he says that Virtual Reality is an expression of the desire to "enter the picture" and then uncovers that drive expressing itself in a whole-room fresco in Pompeii painted in 60BC (!!!) is almost like criticism porn. Will have to get that one soon. Haven't been this excited about a book since I found a pirate pdf of Lev Manovich's The Language of New Media on the net. Mwahahah!

Tuesday, August 07, 2007

Ka Elmo Death Anniversary



It's been one year since Ka Elmo, old gago, tireless stalwart of Pinoy independent films, packed it in. This photo was taken by Peter Marquez, the sound recordist and still photographer for my short film Local Unit. I designed his costume and built the eyepiece prop out of a magnifying glass, a cheap pair of headphones from CDR-King (the kind with a microphone and two minijacks) plus a couple of green LEDs. I ripped it off the Bladerunner-in-a-blender art direction of the comic Transmetropolitan that Lyle Sacris lent me as reference. The prop is a real migraine machine and KE really didn't like it the first time I wrapped it around his head. At first he'd take it off every chance he got, but then he wound up keeping it on for longer and longer periods as he sort of rode the costume to an idea of the character. He really had great instincts under all that craziness. The idea of using it for the post observing his death crossed my mind, but I'm glad for the little voices that shot it down. The wide lens isn't gonna win anybody a modeling contract, but this pic really makes the case for image distortion as a possible form of truthtelling.

Friday, August 03, 2007

4'33"

Brilliant essay about John Cage and 4'33" here
(http://solomonsmusic.net/4min33se.htm)

Really like this bit:

During the 1940s, when Cage was writing percussion and prepared piano pieces, he became concerned with a new change. He noticed that although he had been taught that music was a matter of communication, when he wrote a sad piece people laughed, and when he wrote a funny one they started crying. From this he concluded that "music doesn't really communicate to people. Or if it does, it does it in very, very different ways from one person to the next." He said, " No one was understanding anybody else. It was clearly pointless to continue that way, so I determined to stop writing music until I found a better reason than 'self expression' for doing it."

Wednesday, July 25, 2007

Notes on the Motzkin Gangan Ensemble performance

Some notes on Happy Tengal Day performance at Magnet Bonifacio July 24. (photo by L.A. Peralta)

The Piece

SABAW organizer and composer Tengal (aka Earl Drilon) was invited to stage a SABAW gig at the Bonifacio High Street branch of Mag:net for the opening of the art exhibit Galleon Trade, and decided to name the performance Happy Tengal Day in celebration of his birthday's occurence the previous day. To this end, he came up with the piece which he initially referred to as Rotation of Nine, basically a scheme to schedule the overlapping performances of 9 improvisors. As Tengal has a thing for the number 9, he wanted to set as many parameters as possible to 9. Thus: nine players, each playing for 9 minutes then resting for another nine; players' entrances staggered 3 minutes apart, repeating as necessary to play a piece exactly 90 minutes long. He asked me to conduct the piece, whose concept/algorithm was straightforward enough to be discussed via text/SMS. After the preliminary discussion, I mapped out a quick and dirty score using Microsoft Excel, which I emailed Tengal. He was a bit concerned that the logic of the piece led to it ending prematurely at minute 87, three minutes short of the 90 minute duration he desired. After some back and forthing, I proposed bringing in the players at 20 second intervals after minute 87 in order to execute a full-company crescendo and stop at minute 90. He liked the idea and we went for it.



Personnel:


1) Lirio Salvador on a self-made touch-modulated synthesizer
2) Inconnu ictu on Alesis Airsynth
3) Ria Munoz on Kaoss Pad and contact mic
4) Chris Garcimo on Roland SH-101 keyboard
5) Caliph8 on MPC Sampler
6) Erick Calilan on self-made circuit-bent devices
7) Jonjie Ayson on a scrapmetal bass made by Lirio
8) Blums Borres on electric guitar
9) Tengal on drums, panart, kulintang, interactive computer

Atom Bomb Concerto

I was a bit doubtful about the idea, because sound artists (a term here used to indicate artists who primarily work with sound textures without using scales and generally in free rhythm) most often play solo, and at very loud levels. With noise as their palette, augmented with feedback, delay and amplification, it's as if every one of them owned an atom bomb: each one has the power to blow up the soundscape in pure white noise and most of them don't have much experience jamming with others as a sound artist. But it worked, partly because Tengal's score ensured that maximum density would consist of 6 players, but mostly because people actually knew how to lie back and leave space for other people. This space could consist of actual silence, (e.g. the silence between two drumbeats) but more often consisted of frequencies they chose not to output. With the possible exception of Lirio, whose whose homemade capacitance synth seemed to be outputting looped bass lines along with the usual robot cat squeals, people generally worked in very tight frequency bands. I was surprised by the amount of tact the musicians displayed.

The Sound

Aside from the expected dominance of metal machine music, there were times when the sound veered jazzwards, and melancholy parts where bits of melody would come and go, although the ensemble never actually played even moderately softly. I enjoyed listening to it for the entirely of the 87 minutes during which I only had to stand up and do something once every three minutes. Tengal, who selected all the players and assigned the positions had the great idea of placing the 2 drummers of the ensemble (himself and Caliph8) three positions apart at positions 9 and 6 respectively, which meant that they never played at the same time. This allowed the two of them to alternate using hard cuts, picking up exactly where the other left off. Another good choice was putting Lirio and Lirio's bandmate Jonjie at positions 1 and 7, which meant that they entered and exited in concert twice during the piece. Although they were positioned at opposite sides of the stage, their shared rapport transformed their simultaneous entrances into tight, dramatic, musical events.



Cuing System

As most of the band members would be seeing the score for the first time on performance day, Tengal and I spent a good bit of time working out a simple and unambiguous way to cue the players. First, we gave each musician had a written schedule of when to play. (So Player 1 had text that told him to play from minute 0 to minute 9; minute 18 to minute 27 and so on.) I also set up a laptop running a stopwatch connected to a monitor visible from the stage. This gave each player a copy of the big picture, and allowed him to watch out for his own entrance points. Aside from this, we broke down the score into a set of 29 cue cards (one for every 3 minute interval of the first 87 minutes) showing which player was supposed to start/stop playing. I had thought of doing this with hand signals, but we figured it was better to be safe and explicit. The last three minutes were the busiest, as it required people to come in every 20 seconds. Another thing I was concerned with was keeping everybody playing softly so that there was enough headroom to get loud during the crescendo. We decided that it would be simplest for me to just do this last bit with hand gestures.


Not-Conducting and Not-Playing

As the score shows, my conducting consisted mostly of reminding people when to start and stop playing, something that only happened every 3 minutes. In fact, Tengal's initial text request asked if I would act as "timekeeper". I was really only busy during the last 3 minutes. I hadn't actually thought about how to behave, but I felt an immediate inhibition against chatting during the 3 minutes of "dead time" I had between cues. Even if I "didn't have anything to do," any behaviour that looked or felt casual, or "not on" was out. This idea quickly led to the task of finding a kind of ritual, seated pose of attention, which I found after a few surprisingly difficult minutes. The English director Peter Brook speaks of an audience's "active silence," and how this attention shapes a performance even in the complete absence of positive action. I instinctively felt a barrier against casual or careless behaviour, a barrier I only violated twice, when I went to the bar to order another beer, and when I stole a puff from Blums, who took a cigarette break on the balcony. I think it was a kind of rebellion from the left brain, which was going crazy insisting that I "wasn't doing anything anyway," or maybe that it wasn't cool to take it so seriously, but it felt wrong, and it is interesting that the musicians also felt the same need to stay in their places. Inconnu ictu was the only other one who ever left his post (he went to chat with someone during one of his rest periods) and he seemed positively relieved when I went to fetch him back.

Avenues for Future Exploration/Adjustment

Dynamic Control: The lack of dynamics made the piece feel overlong to some. Local sound artists seem to think that noise has to be loud. Either most are still unaware of the dramatic possibilities of silence and/or sudden volume shift, or some may (consciously or unconsciously) equate improvising with soloing or domination, a possible consequence of primarily performing solo. In the absence of a shared vocabulary of dynamic effects, the next performance should incorporate structures for cuing volume levels. I once created an animated video loop to the cue performance dynamics of the (now defunct) noise gamelan Volume Control, but a video doesn't incorporate changes easily and graphic design perhaps ought to be left out of the picture at this point. It would be more elegant to do the cuing as flexibly and with as little technology as possible.

Increased Readability: The audience often had trouble knowing who was playing/making what sound. This is a fundamental problem with electronic instruments, whose sounds are not easily correlated with the player's physical behaviour. Tengal is thinking about using lights in some form (perhaps blinking LED necklaces, if they are still available in Quiapo) to mark the players. In addition, there perhaps ought to be an introductory section (like the Alap of Indian Raga performances) during which each player basically showcases his instruments' range of sounds.

Performance photos here and here


Monday, July 23, 2007

Cinema and Redemption

...we’d sit through hour upon hour of Indian squaws being eaten alive by fire ants, debauched pagans coughing up blood as the temples of God crashed down on their intestines, and naked monstrosities made from rubber lumbering out of radiation-poisoned waters to claw the flesh off women who had just lost their virginity. When three hours were up we would leave the theater refreshed and elated...

--George Kuchar---

"Dimestore Integrity"

Lust for Ecstasy is my most ambitious attempt since my last film. The actors didn’t know what was going on. I wrote many of the pungent scenes on the D train, and then when I arrived on the set I ripped them up and let my emotional whims make chopped meat out of the performances and story. It’s more fun that way and then the story advances without any control until you’ve created a Frankenstein that destroys any subconscious barriers you’ve erected to protect yourself and your dime-store integrity. Yes, Lust for Ecstasy is my subconscious, my own naked lusts that sweep across the screen in 8mm and color with full fidelity sound.

--George Kuchar--
http://www.brightlightsfilm.com/26/kuchar2.html

I was really struck by the bit about "dime-store integrity." Electronica composer Malek Lopez recently introduced me to Genshiken, a discontinued anime about the sentimental education of a Japanese otaku, and Kuchar's phrase resonates with one of the anime's themes of the necessity of acknowledging and exploring one's impulses/loves/drives/preferences, no matter how disreputable they are. "Dime-store integrity" simultaneously characterizes and dismisses certain kinds of moral/aesthetic objections as cheap, mass-produced artifacts; the sort of taste Picasso was thinking about when he said "Taste is the enemy of creativeness."

Saturday, July 21, 2007

Conceptual Protest Art

When Soviet-bloc tanks rolled into Prague to repress the emerging Czechoslovakian democracy (in 1968), they were unable to find the city center because partisans had taken the street signs and switched them all around. Milan Kundera tells this story in his novel The Unbearable Lightness of Being.

This sign-switching was a quintessentially poetic act—a heroic, improvisational playfulness with the truth in a moment of dire seriousness. The event even has the interpretive openness of a good poem, because it can be read in different ways. You could say that the partisans destabilized language to reflect the perversion of justice. Or perhaps they meant, metaphysically, "If you don't know where Prague is, no sign will tell you." Or perhaps they were saying, "The center will continue to be moved until your relation with the truth is correct." But what a story it is: As they were being invaded, knowing it would not save them, they made a delicious joke. It reminds us of the bravery and tragedy of the comedian—often a small man sticking a pin into a fat man's behind, just before being sat upon.

--Tony Hoagland--
http://www.poems.com/special_features/prose/essay_hoagland.php

Wednesday, July 04, 2007

from the Macchinismo manifesto

The machine must become a work of art! We will discover the art of machines.

-Bruno Munari, 1952-

Tuesday, July 03, 2007

Dissecting the Monster

Another post where I go into the ideas/obsessions/processes behind the creation of a specific work; in this case, Eisenstein's Monster. See previous post and also Making Sausage (14July06)

The Invite

Below is an excerpt from the brief for the Dime A Dozen exhibit. It was written by Eileen Legaspi-Ramirez, one of the show's two curators. She showed it to me in early February 07, and asked if I thought I could do something with it:

How does an artifact, a motif, a fetish make the jump from elite item to kitschy icon? And are they able to make the journey back in reverse?...Dime a Dozen hypothesizes on how rarities... slip into the domain of pop and the banal—rarely able to regain pristine cult status in their original form. Artists working in a variety of media will be asked to virtually take iconic Lopez Museum (and other known museum) pieces on this potentially perilous journey...

So: the theme of the exhibit was the decay of iconic artwork. I know nothing about Philippine art history, and would probably be the worst person to comment on the field. Even up until a month ago it was not absolutely clear to me that Luna the painter and Luna the general were two different people. Also, I am not really into making art about art. I would have passed on the theme, except that I had been thinking about the process of meaning decay a few weeks earlier and had even blogged a paragraph on the subject. (Boredom As A Work of Art, 20Jan07)

...the fact must be faced: art can die. The energy an artwork contains for the viewer is a product of energies and cultural tensions/issues that the viewer's milieu have engendered in the viewer. The English director Peter Brook tells of a magical moment in a bombed-out basement in London in the 1940's: a clown on a stage recited the names of dishes he yearned to eat. According to Brook, the clown reduced the starved and rag-swaddled audience to tears. Then the war ended, and grocery lists lost their power to induce lachrymal reactions (in English audiences, anyway). An artwork is a wire between concentrations of social energy. When the distribution of social energies change, the artwork becomes a wire in a vacuum. (This is also the same process by which old art might reacquire power/relevance)

So I thought I'd give it a shot. As I said above, decay is one form of change, but change can occur in the opposite direction: things can grow, multiply, and renew. I decided I would try to instigate a process of growth by growing new meanings in the drawings of Hidalgo.


The Why

Why Hidalgo, and why the drawings? Well, I liked the way the drawings looked, first of all. The rough sketches had a spontaneousness and a power of suggestion that the finished oils didn't have. Second, a drawing that had two sketches of an arm in slightly different poses made me think that I might be able to animate the drawings, a technical idea/problem that excited me. Lastly, the fragmentary images of human body parts made me think of the story Frankenstein's Monster, a story about new life being created out of fragments which resonated with the enterprise of growing new meanings.

I've always loved the myth of Frankenstein. I got hooked on the myth as a kid, probably through TV or comics, and plowed through the novel --in all its turgid, 19th century phraseology-- at a very early age. As a science geek, I immediately identified with Victor, while Shelley's warnings against scientific hubris went in one eye and out the other. The myth inspired me to try to electrically revive a dead dragonfly once I discovered that the turntable of my father's stereo was badly grounded, and delivered powerful electrical shocks (I must have been around nine). Frankenstein's Monster was one of the reasons I decided to study biology.

Accordingly, I shot some drawings and cut some studies. It didn't take more than a couple of passes with Photoshop and Aftereffects to conclude that there was not enough material in the drawings to create an animation made solely from the drawings, at least, not enough to transmit the information that I wanted to transmit. It was at this point that I got the idea of recreating some of the drawings in 3D with the eFrontier program called Poser.

As I mentioned in the post about making Sausage, I generally cultivate a kind of tame, controlled paranoia when making art. I look out for signs and portents, parallels and corroborations in the universe; what Carl Jung called synchronicities. When I was about halfway through making the soundtrack, I discovered that Hidalgo's middle name was Resurreccion. Bingo!

Hypermodels and Hyperreality

The director of the Lopez Museum, Cedy Lopez, said she was having trouble describing the work to journalists, especially the part about the 3D figures. Was there, she asked, a term for the process of creating 3D analogs of 2D art? Something like animate, or morph? Well, no, there wasn't. Which meant I was free to dub the process myself. I decided to call the process hypermodelling. It's a good word, for several reasons.

1) It makes reference to hyperreality, a word coined by the writer Umberto Eco, which describes the state when a copy becomes indistinguishable from --or more powerful/fascinating than-- the original. Better than the real thing. Glamour photography is all about hyperreality. A photograph of Sharon Stone embodies sex incarnate. Sharon Stone in the flesh is just another blonde with bad skin.

2) It echoes the words hyperspace and hypercube, which refer to 4-dimensional space and the 4-dimensional analog of a cube, respectively. The two words come from multidimensional mathematics, and so lend a kind of mathematical glamour that is appropriate for the computationally intensive process of 3D hypermodelling to possess.

3) It contains the word model. Hidalgo would have used human models as references for his drawings and paintings. A 3D hypermodel can be thought of as somehow returning to, copying, exceeding and replacing the human model that the drawings copied.

4) It is grammatically versatile. It can be used as a verb: "The artist hypermodelled the drawings," and as a common noun: "The artist created a hypermodel of the drawing".

Sound

The primary element of the soundtrack is a processed version of Tony Bennett's cover of the song Stranger In Paradise. I processed the song through a bandpass filter to make it sound as though it were playing through a radio or gramophone, and created an audio layer composed of the song lyrics spoken by a text-to-speech program.

The 20 monitors are playing 5 layers of synthesized audio that I thought of as the sound of the resurrection machine. In fact, I saw the physical being of the work as a resurrection machine-- as a big black, monolithic THING that was processing Hidalgo's drawings.

Parable and Action

What I like most about the work is how it walks what it talks about. It presents a parable about the creation of new life, this is what it "talks" about. At the same time, it is actually creating new life, ie creating new meanings in Hidalgo's drawings: A visitor who has seen the work is now highly likely to be reminded of Frankenstein when he sees Hidalgo's drawings. Heh heh.




Thursday, June 28, 2007

Eisenstein's Monster


Gotta a new video work. It's called Eisenstein's Monster, 20 monitors and 1 projector, 5 channels of audio and video, in a roomful of drawings by Felix Resurreccion Hidalgo! It's part of a groups show called Dime a Dozen, which features me, Gerardo Tan and Alwin Reamillo. Lopez Museum's Rosan Cruz shot me standing in front of it with her phone and posted it on youtube here:

http://www.youtube.com/watch?v=RldMd1KX9KU

I'm kinda in silhouette but at least you can see (and hear) the work doing its thing.

The show will run till September 22. 8-5 M-Sat at the Lopez Museum, which is on the ground floor of the Benpres building on the corner of Exchange Road and Meralco Ave. It's about 2 buildings down from the Mandaluyong Stock Exchange. Be forewarned that there IS an entrance fee of 80 pesos though, as there're a lot of Lunas and Hidalgos in there.

The most straightforward way to get there by public transportation is to take the MRT (EDSA line) and get off the Shaw Boulevard station. Walk to the jeepney terminal behind EDSA Central and take the jeepney bound for Ugong. This jeepney will pass directly in front of the Benpres building/Lopez Museum.

Alternatively, you could walk to the museum from Megamall. Must be a little less than a kilometer away (see map).